Levels / Level 30

Master Key

Target 120 · 8 active colors
Level details

Combine a score gate with three color keys in the final circuit. Reach 120 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 1,-1, yellow color lock at -2,2, orange color lock at 1,-2. The opening includes a 4-layer blue stack at -2,1.

LIVE CAMPAIGNHexa Stack
SPACE5
Score0of 120
Gates0/410 score · ● Red · ▲ Yellow · ⬟ Orange
Whole board overview-2,0: Empty+-2,1: 4 layers, top blue4-2,2: ▲ Yellow▲ Yellow-1,-1: Empty+-1,0: 2 layers, top green2-1,1: Empty+0,-2: 3 layers, top yellow30,-1: Empty+0,0: 10 score10 score0,1: 3 layers, top purple31,-2: ⬟ Orange⬟ Orange1,-1: ● Red● Red1,0: 2 layers, top orange21,1: Empty+2,-1: 3 layers, top red3

Overview only. Use the board below to place stacks. ! marks a fragile landing.

E 0
?
Tools at a glance

UndoNo action to undoRestore the last action. Limited uses; no energy cost.

Tray RefreshNeed 8 more energyReplace the remaining stacks in your hand.

Board RefreshNeed 20 more energyExchange occupied stacks; matching neighbors merge only after your next placement. Needs two different stacks.

HammerNeed 16 more energyRemove one occupied stack to reopen space.

Drag the background sideways to see the whole board
Click or dragUse all 3 to refill

Combine a score gate with three color keys in the final circuit. Earn the center first, then plan which color opens each outer route.

Move 0 · Clear at 10+
1–3 select · Arrows move · Enter place · U undo · R restart · M sound

Hexa Stack puzzle level 30

How to play Master Key

Combine a score gate with three color keys in the final circuit. Reach 120 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 1,-1, yellow color lock at -2,2, orange color lock at 1,-2. The opening includes a 4-layer blue stack at -2,1.

Hexa Stack Level 30 opening board diagram
Opening board preview for level 30
Campaign difficulty
Medium
Board cells
15
Chapter
Color Locks
Target score
120 cleared layers
Active colors
8

Strategy hint

Earn the center first, then plan which color opens each outer route.