Choose your next stack.
Two hundred maps progress from exact first clears through score gates, color keys, chain locks, ordered multi-stage locks, forked boards, reserve slots, and fragile landings. New to the rules? Read the how-to-play guide.
Explore by mechanic: Hexa Stack Chain Reaction Puzzles · Hexa Stack Fork Board Puzzles · Hexa Stack Reserve Slot Puzzles · Hexa Stack Fragile Landing Puzzles
200 solver-calibrated maps
All levels are playable at any time. Completion is saved on this device and is removed if you clear site data.
Foundations
Complete one exact ten-layer clear in three placements. Reach 10 points across 1 colors. The opening includes a 4-layer blue stack at 1,0.
Target 10 · 1 colorSuggested next →02Two RoutesChoose whether blue or red owns the shared landing lane first. Reach 20 points across 2 colors. The opening includes a 2-layer blue stack at 1,0.
Target 20 · 2 colorsReady to play →03Open ForkClear a branch to reopen the center of a wider fork. Reach 20 points across 2 colors. The opening includes a 2-layer blue stack at -2,0.
Target 20 · 2 colorsReady to play →Reveals
Trigger the first exposed-color continuation. Reach 30 points across 3 colors. The opening includes a 3-layer blue stack at 1,0.
Target 30 · 3 colorsReady to play →05Ring GateSet up the broken ring, then release the campaign's first high-scoring chain. Reach 50 points across 3 colors. The opening includes a 14-layer blue stack at -2,0.
Target 50 · 3 colorsReady to play →06Split CorridorsRoute four colors through two corridors sharing a recovery cell. Reach 50 points across 4 colors. The opening includes a 1-layer blue stack at -2,0.
Target 50 · 4 colorsReady to play →07Forked BasinCompare safe recovery space with faster but tighter routes. Reach 60 points across 4 colors. The opening includes a 3-layer blue stack at -2,1.
Target 60 · 4 colorsReady to play →Space Control
Organize seven colors and the first three-color stacks on a compact board. Reach 70 points across 7 colors. The opening includes a 2-layer blue stack at -2,0.
Target 70 · 7 colorsReady to play →09Mixed PressureRead three colors ahead while protecting a narrow center. Reach 70 points across 7 colors. The opening includes a 3-layer blue stack at -2,0.
Target 70 · 7 colorsReady to play →10Prism GardenSustain eight balanced colors through several complete refills. Reach 80 points across 8 colors. The opening includes a 1-layer blue stack at -2,0.
Target 80 · 8 colorsReady to play →11Broken CircuitReuse the ends of a ten-cell ring without closing its circuit. Reach 80 points across 7 colors. The opening includes a 4-layer blue stack at -2,0.
Target 80 · 7 colorsReady to play →12Shared HourglassMove four routes through one narrow waist. Reach 80 points across 7 colors. The opening includes a 3-layer blue stack at -2,0.
Target 80 · 7 colorsReady to play →13Reveal RelayCarry exposed colors across three short branches. Reach 80 points across 8 colors. The opening includes a 3-layer blue stack at -2,0.
Target 80 · 8 colorsReady to play →Mastery
Keep diagonal routes moving through an offset diamond. Reach 80 points across 8 colors. The opening includes a 2-layer blue stack at -2,0.
Target 80 · 8 colorsReady to play →15Narrow CircuitComplete a second scoring cycle on a twelve-cell loop. Reach 90 points across 8 colors. The opening includes a 3-layer blue stack at -2,1.
Target 90 · 8 colorsReady to play →16Nine-Color GateIntroduce the full nine-color palette around an offset central gate. Reach 90 points across 9 colors. The opening includes a 2-layer blue stack at -2,0.
Target 90 · 9 colorsReady to play →17Color SwitchyardSwitch nine colors between three connected lanes. Reach 90 points across 9 colors. The opening includes a 3-layer blue stack at -2,1.
Target 90 · 9 colorsReady to play →18Triple JunctionShare one hub between three long branches. Reach 90 points across 9 colors. The opening includes a 4-layer blue stack at -2,0.
Target 90 · 9 colorsReady to play →19Layered CrucibleSurvive repeated three-color reveals on a tight twelve-cell circuit. Reach 100 points across 9 colors. The opening includes a 3-layer blue stack at -2,1.
Target 100 · 9 colorsReady to play →20Grand PrismMaster a long nine-color run across three shared lanes. Reach 100 points across 9 colors. The opening includes a 4-layer blue stack at -2,1.
Target 100 · 9 colorsReady to play →Unlock Gates
Clear ten layers to open the sealed center landing. Reach 80 points across 7 colors. This board has 10-point lock at 0,0. The opening includes a 3-layer blue stack at -2,1.
Target 80 · 7 colorsReady to play →22Opening BranchesUse one unlocked route to earn two new landing spaces. Reach 90 points across 8 colors. This board has 10-point lock at 0,0, 20-point lock at 3,-1. The opening includes a 3-layer blue stack at -2,0.
Target 90 · 8 colorsReady to play →23Staggered SwitchTime two central unlocks while mixed stacks change lanes. Reach 90 points across 8 colors. This board has 10-point lock at 0,0, 30-point lock at 1,-1. The opening includes a 3-layer blue stack at -2,1.
Target 90 · 8 colorsReady to play →24Delayed JunctionBuild around a sealed hub, then route the full nine-color palette through it. Reach 100 points across 9 colors. This board has 10-point lock at -3,1, 20-point lock at 0,0. The opening includes a 3-layer blue stack at -2,0.
Target 100 · 9 colorsReady to play →25Living CircuitMaster a board that expands across three scoring milestones. Reach 110 points across 9 colors. This board has 10-point lock at 0,0, 20-point lock at 1,-1, 40-point lock at -2,2. The opening includes a 4-layer blue stack at -2,1.
Target 110 · 9 colorsReady to play →Color Locks
Clear blue to open the center, then use that space to release red. Reach 90 points across 7 colors. This board has blue color lock at 0,0, red color lock at 1,-1. The opening includes a 4-layer blue stack at -2,1.
Target 90 · 7 colorsReady to play →27Split KeysOpen two branches by clearing their key colors in either order. Reach 100 points across 8 colors. This board has blue color lock at 0,0, yellow color lock at 3,-1. The opening includes a 3-layer blue stack at -2,0.
Target 100 · 8 colorsReady to play →28Key SequenceRoute three key colors while the circuit opens around you. Reach 100 points across 8 colors. This board has blue color lock at 0,0, red color lock at 1,-1, yellow color lock at -2,2. The opening includes a 3-layer blue stack at -2,1.
Target 100 · 8 colorsReady to play →29Prism KeysUse three late colors as keys across a six-color junction. Reach 110 points across 9 colors. This board has purple color lock at 0,0, green color lock at -3,1, orange color lock at 3,-1. The opening includes a 3-layer blue stack at -2,0.
Target 110 · 9 colorsReady to play →30Master KeyCombine a score gate with three color keys in the final circuit. Reach 120 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 1,-1, yellow color lock at -2,2, orange color lock at 1,-2. The opening includes a 4-layer blue stack at -2,1.
Target 120 · 8 colorsReady to play →Chain Locks
Create two clears in one placement to open the center. Reach 100 points across 7 colors. This board has 2-clear chain lock at 0,0. The opening includes a 11-layer blue stack at 1,0.
Target 100 · 7 colorsReady to play →32Twin RelayUse one double clear to release two distant landing cells. Reach 110 points across 8 colors. This board has 2-clear chain lock at -3,1, 2-clear chain lock at 3,-1. The opening includes a 11-layer blue stack at -1,0.
Target 110 · 8 colorsReady to play →33Chromatic RelayOpen one route with a double clear and another with a yellow clear. Reach 110 points across 8 colors. This board has 2-clear chain lock at 0,0, yellow color lock at -2,2. The opening includes a 11-layer blue stack at 1,0.
Target 110 · 8 colorsReady to play →34Three SignalsCoordinate score, color, and chain locks across one junction. Reach 120 points across 9 colors. This board has 30-point lock at -2,1, orange color lock at 1,-1, 2-clear chain lock at 3,-1. The opening includes a 7-layer yellow stack at -3,1.
Target 120 · 9 colorsReady to play →35Triple CrownTrigger a three-clear chain while managing every earlier lock type. Reach 130 points across 9 colors. This board has 10-point lock at -2,1, 2-clear chain lock at 0,1, 3-clear chain lock at 3,-1, orange color lock at 2,-1. The opening includes a 12-layer red stack at -3,1.
Target 130 · 9 colorsReady to play →Sequence Locks
Clear yellow first, then create a double clear to open the center. Reach 120 points across 8 colors. This board has ordered 2-signal lock at 0,0. The opening includes a 11-layer blue stack at 1,0.
Target 120 · 8 colorsReady to play →37Signal Before KeyReach the first score signal before a yellow clear can open the center. Reach 120 points across 9 colors. This board has ordered 2-signal lock at 0,0. The opening includes a 11-layer blue stack at 1,0.
Target 120 · 9 colorsReady to play →38Relay in OrderClear yellow, then create a double clear before the junction opens. Reach 130 points across 9 colors. This board has ordered 2-signal lock at 0,1. The opening includes a 12-layer red stack at -3,1.
Target 130 · 9 colorsReady to play →39Crossed SignalsAdvance two ordered locks with different first signals while preserving both branches. Reach 130 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at -2,2. The opening includes a 11-layer blue stack at 1,0.
Target 130 · 9 colorsReady to play →40Sequence SummitComplete the chapter's tightest ordered two-color relay on the full junction. Reach 120 points across 9 colors. This board has ordered 2-signal lock at 0,1. The opening includes a 12-layer red stack at -3,1.
Target 120 · 9 colorsReady to play →Gate Remixes
Use a score unlock and a red key to connect the new split wing. Reach 110 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 2,0. The opening includes a 4-layer blue stack at -2,0.
Target 110 · 8 colorsReady to play →42Crown ExchangeRelease an upper route while the junction waits for a score signal. Reach 120 points across 9 colors. This board has 20-point lock at 0,0, yellow color lock at 3,-1. The opening includes a 3-layer blue stack at -2,0.
Target 120 · 9 colorsReady to play →43Arc KeysOpen two color-key landings on opposite sides of the lower arc. Reach 120 points across 8 colors. This board has blue color lock at 0,0, red color lock at 1,-1. The opening includes a 3-layer blue stack at -2,0.
Target 120 · 8 colorsReady to play →44Crossroads KeysCombine a score signal with two color keys on the expanded junction. Reach 130 points across 9 colors. This board has 20-point lock at 0,0, green color lock at -2,2, orange color lock at 2,0. The opening includes a 4-layer blue stack at -2,0.
Target 130 · 9 colorsReady to play →45Wing CircuitFinish three different unlocks without closing both wing tips. Reach 130 points across 9 colors. This board has 10-point lock at 0,0, blue color lock at -3,1, red color lock at 2,0. The opening includes a 4-layer blue stack at -2,0.
Target 130 · 9 colorsReady to play →Chain Routes
Use one double clear to open the crowned center. Reach 110 points across 8 colors. This board has 2-clear chain lock at 0,0. The opening includes a 11-layer blue stack at 1,0.
Target 110 · 8 colorsReady to play →47Wing RelayRelease a wing tip with a chain while earning the opposite landing by score. Reach 120 points across 8 colors. This board has 2-clear chain lock at -3,1, 20-point lock at 2,0. The opening includes a 11-layer blue stack at -1,0.
Target 120 · 8 colorsReady to play →48Arc RelayOpen the arc center with a chain and its lower end with yellow. Reach 120 points across 9 colors. This board has 2-clear chain lock at 0,0, yellow color lock at -1,2. The opening includes a 11-layer blue stack at 1,0.
Target 120 · 9 colorsReady to play →49Crossroads RelayCoordinate a chain unlock with two score milestones. Reach 130 points across 9 colors. This board has 2-clear chain lock at -2,2, 10-point lock at 0,0, 30-point lock at 2,0. The opening includes a 11-layer blue stack at -1,0.
Target 130 · 9 colorsReady to play →50Twin CrownSend a double-clear signal to two opposite locks. Reach 130 points across 9 colors. This board has 2-clear chain lock at 0,0, 2-clear chain lock at 3,-1. The opening includes a 11-layer blue stack at 1,0.
Target 130 · 9 colorsReady to play →Ordered Signals
Clear yellow before the double-clear signal can open the wing hub. Reach 120 points across 8 colors. This board has ordered 2-signal lock at 0,0. The opening includes a 11-layer blue stack at 1,0.
Target 120 · 8 colorsReady to play →52Crown in OrderEarn ten points before a blue clear releases the crown center. Reach 120 points across 9 colors. This board has ordered 2-signal lock at 0,0. The opening includes a 7-layer blue stack at 1,0.
Target 120 · 9 colorsReady to play →53Arc in OrderUse a red clear before the lower arc can respond to a score milestone. Reach 130 points across 9 colors. This board has ordered 2-signal lock at 0,0. The opening includes a 4-layer blue stack at -2,0.
Target 130 · 9 colorsReady to play →54Crossed OrdersAdvance two ordered gates with separate score and color signals. Reach 130 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at 2,0. The opening includes a 11-layer blue stack at 1,0.
Target 130 · 9 colorsReady to play →55Two-Color OrderOpen a two-color relay while preserving both outer wings. Reach 130 points across 9 colors. This board has ordered 2-signal lock at 0,0. The opening includes a 7-layer blue stack at -2,0.
Target 130 · 9 colorsReady to play →Final Junctions
Use each earlier gate type across the open crown. Reach 120 points across 9 colors. This board has 10-point lock at 0,0, yellow color lock at -3,1, 2-clear chain lock at 3,-1. The opening includes a 11-layer blue stack at 1,0.
Target 120 · 9 colorsReady to play →57Final ArcBalance an ordered red-chain gate with a separate score route. Reach 130 points across 9 colors. This board has ordered 2-signal lock at 0,0, 20-point lock at -1,2. The opening includes a 11-layer blue stack at 1,0.
Target 130 · 9 colorsReady to play →58Final CrossroadsOpen an ordered yellow-score route and a separate chain landing. Reach 130 points across 9 colors. This board has ordered 2-signal lock at 0,0, 2-clear chain lock at 2,0. The opening includes a 11-layer blue stack at -1,0.
Target 130 · 9 colorsReady to play →59Twin Wing FinaleFinish two different ordered gates across the split wings. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at -3,1. The opening includes a 11-layer blue stack at 1,0.
Target 140 · 9 colorsReady to play →60Sixty-Stack SummitComplete three complementary gate routes on the full crossroads. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at -2,2, 40-point lock at 2,0. The opening includes a 11-layer blue stack at -1,0.
Target 140 · 9 colorsReady to play →Outer Rings
Use a score unlock and a red key to connect the new split wing. Open the outer landing as the score grows. Reach 130 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 2,0, 30-point lock at -3,2. The opening includes a 4-layer blue stack at -2,0.
Target 130 · 8 colorsReady to play →62Crown EntranceRelease an upper route while the junction waits for a score signal. Open the outer landing as the score grows. Reach 130 points across 9 colors. This board has 20-point lock at 0,0, yellow color lock at 3,-1, 30-point lock at -3,2. The opening includes a 3-layer blue stack at -2,0.
Target 130 · 9 colorsReady to play →63Arc LandingOpen two color-key landings on opposite sides of the lower arc. Open the outer landing as the score grows. Reach 130 points across 8 colors. This board has blue color lock at 0,0, red color lock at 1,-1, 30-point lock at -3,1. The opening includes a 3-layer blue stack at -2,0.
Target 130 · 8 colorsReady to play →64Crossroads ReturnCombine a score signal with two color keys on the expanded junction. Open the outer landing as the score grows. Reach 140 points across 9 colors. This board has 20-point lock at 0,0, green color lock at -2,2, orange color lock at 2,0, 30-point lock at -3,2. The opening includes a 4-layer blue stack at -2,0.
Target 140 · 9 colorsReady to play →65Twin OutpostsFinish three different unlocks without closing both wing tips. Open the outer landing as the score grows. Reach 140 points across 9 colors. This board has 10-point lock at 0,0, blue color lock at -3,1, red color lock at 2,0, 30-point lock at -3,2. The opening includes a 4-layer blue stack at -2,0.
Target 140 · 9 colorsReady to play →Twin Relays
Use one double clear to open the crowned center. Open the outer landing as the score grows. Reach 130 points across 8 colors. This board has 2-clear chain lock at 0,0, 30-point lock at -3,2. The opening includes a 11-layer blue stack at 1,0.
Target 130 · 8 colorsReady to play →67Wing BeaconRelease a wing tip with a chain while earning the opposite landing by score. Open the outer landing as the score grows. Reach 130 points across 8 colors. This board has 2-clear chain lock at -3,1, 20-point lock at 2,0, 30-point lock at -3,2. The opening includes a 11-layer blue stack at -1,0.
Target 130 · 8 colorsReady to play →68Arc BeaconOpen the arc center with a chain and its lower end with yellow. Open the outer landing as the score grows. Reach 130 points across 9 colors. This board has 2-clear chain lock at 0,0, yellow color lock at -1,2, 30-point lock at -3,1. The opening includes a 11-layer blue stack at 1,0.
Target 130 · 9 colorsReady to play →69Crossroads BeaconCoordinate a chain unlock with two score milestones. Open the outer landing as the score grows. Reach 140 points across 9 colors. This board has 2-clear chain lock at -2,2, 10-point lock at 0,0, 30-point lock at 2,0, 30-point lock at -3,2. The opening includes a 11-layer blue stack at -1,0.
Target 140 · 9 colorsReady to play →70Double CrownSend a double-clear signal to two opposite locks. Open the outer landing as the score grows. Reach 140 points across 9 colors. This board has 2-clear chain lock at 0,0, 2-clear chain lock at 3,-1, 30-point lock at -3,2. The opening includes a 11-layer blue stack at 1,0.
Target 140 · 9 colorsReady to play →Color Echoes
Clear yellow before the double-clear signal can open the wing hub. Open the outer landing as the score grows. Reach 130 points across 8 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2. The opening includes a 11-layer blue stack at 1,0.
Target 130 · 8 colorsReady to play →72Ordered CrownEarn ten points before a blue clear releases the crown center. Open the outer landing as the score grows. Reach 130 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2. The opening includes a 7-layer blue stack at 1,0.
Target 130 · 9 colorsReady to play →73Ordered ArcUse a red clear before the lower arc can respond to a score milestone. Open the outer landing as the score grows. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,1. The opening includes a 4-layer blue stack at -2,0.
Target 140 · 9 colorsReady to play →74Crossed BeaconsAdvance two ordered gates with separate score and color signals. Open the outer landing as the score grows. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at 2,0, 30-point lock at -3,2. The opening includes a 11-layer blue stack at 1,0.
Target 140 · 9 colorsReady to play →75Two-Color PassageOpen a two-color relay while preserving both outer wings. Open the outer landing as the score grows. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2. The opening includes a 7-layer blue stack at -2,0.
Target 140 · 9 colorsReady to play →Crossing Chains
Use each earlier gate type across the open crown. Open the outer landing as the score grows. Reach 120 points across 9 colors. This board has 10-point lock at 0,0, yellow color lock at -3,1, 2-clear chain lock at 3,-1, 30-point lock at -3,2. The opening includes a 11-layer blue stack at 1,0.
Target 120 · 9 colorsReady to play →77Arc PerimeterUse a red clear to open the center and a score milestone to release the arc. Open the outer landing as the score grows. Reach 140 points across 9 colors. This board has red color lock at 0,0, 20-point lock at -1,2, 30-point lock at -3,1. The opening includes a 11-layer blue stack at 1,0.
Target 140 · 9 colorsReady to play →78Crossroads PerimeterOpen an ordered yellow-score route and a separate chain landing. Open the outer landing as the score grows. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 2-clear chain lock at 2,0, 30-point lock at -3,2. The opening includes a 11-layer blue stack at -1,0.
Target 140 · 9 colorsReady to play →79Twin Wing PassageFinish two different ordered gates across the split wings. Open the outer landing as the score grows. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at -3,1, 30-point lock at -3,2. The opening includes a 11-layer blue stack at 1,0.
Target 150 · 9 colorsReady to play →80Outer SummitComplete three complementary gate routes on the full crossroads. Open the outer landing as the score grows. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at -2,2, 40-point lock at 2,0, 30-point lock at -3,2. The opening includes a 11-layer blue stack at -1,0.
Target 150 · 9 colorsReady to play →Deep Reserves
Use a score unlock and a red key to connect the new split wing. Open the outer two landings as the score grows. Reach 150 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1. The opening includes a 4-layer blue stack at -2,0.
Target 150 · 8 colorsReady to play →82Deep CrownRelease an upper route while the junction waits for a score signal. Open the outer two landings as the score grows. Reach 150 points across 9 colors. This board has 20-point lock at 0,0, yellow color lock at 3,-1, 50-point lock at -3,2, 70-point lock at 2,0. The opening includes a 3-layer blue stack at -2,0.
Target 150 · 9 colorsReady to play →83Deep ArcOpen two color-key landings on opposite sides of the lower arc. Open the outer two landings as the score grows. Reach 150 points across 8 colors. This board has blue color lock at 0,0, red color lock at 1,-1, 50-point lock at -3,1, 70-point lock at 3,-1. The opening includes a 3-layer blue stack at -2,0.
Target 150 · 8 colorsReady to play →84Deep CrossroadsCombine a score signal with two color keys on the expanded junction. Open the outer two landings as the score grows. Reach 150 points across 9 colors. This board has 20-point lock at 0,0, green color lock at -2,2, orange color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,0. The opening includes a 4-layer blue stack at -2,0.
Target 150 · 9 colorsReady to play →85Deep OutpostsFinish three different unlocks without closing both wing tips. Open the outer two landings as the score grows. Reach 150 points across 9 colors. This board has 10-point lock at 0,0, blue color lock at -3,1, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1. The opening includes a 4-layer blue stack at -2,0.
Target 150 · 9 colorsReady to play →Signal Weave
Use one double clear to open the crowned center. Open the outer two landings as the score grows. Reach 150 points across 8 colors. This board has 2-clear chain lock at 0,0, 50-point lock at -3,2, 70-point lock at 2,0. The opening includes a 11-layer blue stack at 1,0.
Target 150 · 8 colorsReady to play →87Wing ReserveRelease a wing tip with a chain while earning the opposite landing by score. Open the outer two landings as the score grows. Reach 150 points across 8 colors. This board has 2-clear chain lock at -3,1, 20-point lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1. The opening includes a 11-layer blue stack at -1,0.
Target 150 · 8 colorsReady to play →88Arc ReserveOpen the arc center with a chain and its lower end with yellow. Open the outer two landings as the score grows. Reach 150 points across 9 colors. This board has 2-clear chain lock at 0,0, yellow color lock at -1,2, 50-point lock at -3,1, 70-point lock at 3,-1. The opening includes a 11-layer blue stack at 1,0.
Target 150 · 9 colorsReady to play →89Crossroads ReserveCoordinate a chain unlock with two score milestones. Open the outer two landings as the score grows. Reach 150 points across 9 colors. This board has 2-clear chain lock at -2,2, 10-point lock at 0,0, 30-point lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,0. The opening includes a 11-layer blue stack at -1,0.
Target 150 · 9 colorsReady to play →90Double ReserveSend a double-clear signal to two opposite locks. Open the outer two landings as the score grows. Reach 150 points across 9 colors. This board has 2-clear chain lock at 0,0, 2-clear chain lock at 3,-1, 50-point lock at -3,2, 70-point lock at 2,0. The opening includes a 11-layer blue stack at 1,0.
Target 150 · 9 colorsReady to play →Last Passages
Clear yellow before the double-clear signal can open the wing hub. Open the outer two landings as the score grows. Reach 150 points across 8 colors. This board has ordered 2-signal lock at 0,0, 50-point lock at -3,2, 70-point lock at 3,-1. The opening includes a 11-layer blue stack at 1,0.
Target 150 · 8 colorsReady to play →92Last CrownEarn ten points before a blue clear releases the crown center. Open the outer two landings as the score grows. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, 50-point lock at -3,2, 70-point lock at 2,0. The opening includes a 7-layer blue stack at 1,0.
Target 150 · 9 colorsReady to play →93Last ArcUse a red clear before the lower arc can respond to a score milestone. Open the outer two landings as the score grows. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, 50-point lock at -3,1, 70-point lock at 3,-1. The opening includes a 4-layer blue stack at -2,0.
Target 150 · 9 colorsReady to play →94Last CrossroadsAdvance two ordered gates with separate score and color signals. Open the outer two landings as the score grows. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,0. The opening includes a 11-layer blue stack at 1,0.
Target 150 · 9 colorsReady to play →95Last Color PassageOpen a two-color relay while preserving both outer wings. Open the outer two landings as the score grows. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, 50-point lock at -3,2, 70-point lock at 3,-1. The opening includes a 7-layer blue stack at -2,0.
Target 150 · 9 colorsReady to play →Century Summit
Use each earlier gate type across the open crown. Open the outer two landings as the score grows. Reach 150 points across 9 colors. This board has 10-point lock at 0,0, yellow color lock at -3,1, 2-clear chain lock at 3,-1, 50-point lock at -3,2, 70-point lock at 2,0. The opening includes a 11-layer blue stack at 1,0.
Target 150 · 9 colorsReady to play →97Arc FinaleBalance an ordered red-chain gate with a separate score route. Open the outer two landings as the score grows. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, 20-point lock at -1,2, 50-point lock at -3,1, 70-point lock at 3,-1. The opening includes a 11-layer blue stack at 1,0.
Target 150 · 9 colorsReady to play →98Crossroads FinaleBalance an ordered yellow-score route with a red-key landing. Open the outer two landings as the score grows. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,0. The opening includes a 11-layer blue stack at -1,0.
Target 150 · 9 colorsReady to play →99Century Twin WingsFinish two different ordered gates across the split wings. Open the outer two landings as the score grows. Reach 160 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at -3,1, 50-point lock at -3,2, 70-point lock at 3,-1. The opening includes a 11-layer blue stack at 1,0.
Target 160 · 9 colorsReady to play →100Century SummitComplete three complementary gate routes on the full crossroads. Open the outer two landings as the score grows. Reach 160 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at -2,2, 40-point lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,0. The opening includes a 11-layer blue stack at -1,0.
Target 160 · 9 colorsReady to play →Fork Routes
Use the upper-left spur as recovery space while the center score lock opens. Reach 130 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 2,0, 30-point lock at -3,2, 10-point lock at -3,0. The opening includes a 4-layer blue stack at -2,0.
Target 130 · 8 colorsReady to play →102Lower PassageKeep the lower-right branch available until its new gate releases. Reach 130 points across 9 colors. This board has 20-point lock at 0,0, yellow color lock at 3,-1, 30-point lock at -3,2, 10-point lock at 1,2. The opening includes a 3-layer blue stack at -2,0.
Target 130 · 9 colorsReady to play →103Left ForkChoose between the left fork and the crowded center route. Reach 140 points across 8 colors. This board has blue color lock at 0,0, red color lock at 1,-1, 30-point lock at -3,1, 20-point lock at -3,2. The opening includes a 3-layer blue stack at -2,0.
Target 140 · 8 colorsReady to play →104High LandingOpen a high right landing without filling the only return lane. Reach 150 points across 9 colors. This board has 20-point lock at 0,0, green color lock at -2,2, orange color lock at 2,0, 30-point lock at -3,2, 20-point lock at 2,-2. The opening includes a 4-layer blue stack at -2,0.
Target 150 · 9 colorsReady to play →105Crescent ChoiceLink the lower crescent before the center becomes congested. Reach 150 points across 9 colors. This board has 10-point lock at 0,0, blue color lock at -3,1, red color lock at 2,0, 30-point lock at -3,2, 20-point lock at -1,2. The opening includes a 4-layer blue stack at -2,0.
Target 150 · 9 colorsReady to play →106Upper BridgePreserve a landing along the upper bridge for the next clear. Reach 140 points across 8 colors. This board has 2-clear chain lock at 0,0, 30-point lock at -3,2, 20-point lock at 0,-3. The opening includes a 11-layer blue stack at 1,0.
Target 140 · 8 colorsReady to play →107Diagonal ExitBuild through the diagonal branch and keep a second exit open. Reach 140 points across 8 colors. This board has 2-clear chain lock at -3,1, 20-point lock at 2,0, 30-point lock at -3,2, 30-point lock at -3,0. The opening includes a 11-layer blue stack at -1,0.
Target 140 · 8 colorsReady to play →108Right ForkTime the right fork with the existing ordered unlocks. Reach 140 points across 9 colors. This board has 2-clear chain lock at 0,0, yellow color lock at -1,2, 30-point lock at -3,1, 30-point lock at 2,1, 60-point lock at 1,-2. The opening includes a 11-layer blue stack at 1,0.
Target 140 · 9 colorsReady to play →109Lower BranchRelease the lower-left branch after the score threshold. Reach 150 points across 9 colors. This board has 2-clear chain lock at -2,2, 10-point lock at 0,0, 30-point lock at 2,0, 30-point lock at -3,2, 30-point lock at -3,3. The opening includes a 11-layer blue stack at -1,0.
Target 150 · 9 colorsReady to play →110Center ReturnFinish the lower-right approach while protecting the center. Reach 150 points across 9 colors. This board has 2-clear chain lock at 0,0, 2-clear chain lock at 3,-1, 30-point lock at -3,2, 30-point lock at 0,3, 60-point lock at 0,-2. The opening includes a 11-layer blue stack at 1,0.
Target 150 · 9 colorsReady to play →Crossing Forks
Compare the left holding space with the gated right exit before choosing a landing. Reach 130 points across 8 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 4,-2. The opening includes a 11-layer blue stack at 1,0.
Target 130 · 8 colorsReady to play →112Split ApproachDelay the second branch until the central score route starts to open. Reach 130 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 4,-3, 30-point lock at 1,-2. The opening includes a 7-layer blue stack at 1,0.
Target 130 · 9 colorsReady to play →113Shallow ReturnKeep the shallow right return available for the next mixed stack. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,1, 20-point lock at 3,-2. The opening includes a 4-layer blue stack at -2,0.
Target 140 · 9 colorsReady to play →114Long BendUse the longer left bend without sealing the inner crossing. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at 2,0, 30-point lock at -3,2, 20-point lock at 3,-2, 60-point lock at -3,3. The opening includes a 11-layer blue stack at 1,0.
Target 140 · 9 colorsReady to play →115Side DoorPlan a side-door landing while the right spur remains locked. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 2,1. The opening includes a 7-layer blue stack at -2,0.
Target 140 · 9 colorsReady to play →116Narrow BridgeHold the narrow left bridge for a later color reveal. Reach 120 points across 9 colors. This board has 10-point lock at 0,0, yellow color lock at -3,1, 2-clear chain lock at 3,-1, 30-point lock at -3,2, 30-point lock at 2,-2. The opening includes a 11-layer blue stack at 1,0.
Target 120 · 9 colorsReady to play →117Outer ChoiceChoose an outer landing only after checking the next hand. Reach 140 points across 9 colors. This board has red color lock at 0,0, 20-point lock at -1,2, 30-point lock at -3,1, 30-point lock at 2,1. The opening includes a 11-layer blue stack at 1,0.
Target 140 · 9 colorsReady to play →118Right SweepOpen the right sweep while preserving an inner recovery cell. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 2-clear chain lock at 2,0, 30-point lock at -3,2, 30-point lock at 4,0. The opening includes a 11-layer blue stack at -1,0.
Target 140 · 9 colorsReady to play →119Twin DetoursThe two detours compete for space around the center. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at -3,1, 30-point lock at -3,2, 30-point lock at 4,-2, 60-point lock at 1,-2. The opening includes a 11-layer blue stack at 1,0.
Target 150 · 9 colorsReady to play →120Far LandingTime the far right landing after the first score milestone. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at -2,2, 40-point lock at 2,0, 30-point lock at -3,2, 30-point lock at 4,-2. The opening includes a 11-layer blue stack at -1,0.
Target 150 · 9 colorsReady to play →121Red ForkClear red to unlock one branch, then use score to release the other. Reach 150 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1, 40-point lock at 4,-3, red color lock at -3,3. The opening includes a 4-layer blue stack at -2,0.
Target 150 · 8 colorsReady to play →122Red BridgeA red-key bridge and a score-key exit demand different clear orders. Reach 150 points across 9 colors. This board has 20-point lock at 0,0, yellow color lock at 3,-1, 50-point lock at -3,2, 70-point lock at 2,0, 40-point lock at 3,-4, red color lock at -4,1. The opening includes a 3-layer blue stack at -2,0.
Target 150 · 9 colorsReady to play →123Red ReturnKeep the return lane empty until red releases the left fork. Reach 150 points across 8 colors. This board has blue color lock at 0,0, red color lock at 1,-1, 50-point lock at -3,1, 70-point lock at 3,-1, 40-point lock at 3,1, red color lock at -3,3. The opening includes a 3-layer blue stack at -2,0.
Target 150 · 8 colorsReady to play →124Red SweepThe red signal opens one sweep before the far score gate. Reach 150 points across 9 colors. This board has 20-point lock at 0,0, green color lock at -2,2, orange color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,0, 40-point lock at 4,0, red color lock at -3,3. The opening includes a 4-layer blue stack at -2,0.
Target 150 · 9 colorsReady to play →125Final ForkFinish the paired fork routes without filling both exits at once. Reach 150 points across 9 colors. This board has 10-point lock at 0,0, blue color lock at -3,1, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1, 40-point lock at 4,-3, red color lock at -3,3. The opening includes a 4-layer blue stack at -2,0.
Target 150 · 9 colorsReady to play →Reserve Routes
Try holding a mismatched stack while opening the lower pocket. Reach 130 points across 8 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 4,-2, 20-point lock at 0,2, 50-point lock at -2,2, 20-point lock at -1,2. The opening includes a 11-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later.
Target 130 · 8 colorsReady to play →127Delayed LandingChoose which color to hold while the score gate is closed. Reach 140 points across 9 colors. This board has red color lock at 0,0, 20-point lock at -1,2, 30-point lock at -3,1, 30-point lock at 2,1. The opening includes a 11-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later.
Target 140 · 9 colorsReady to play →128Saved ColorKeep a matching top color for the return route. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 2-clear chain lock at 2,0, 30-point lock at -3,2, 30-point lock at 4,0. The opening includes a 11-layer blue stack at -1,0. Save one stack in the reserve slot, then place it later.
Target 140 · 9 colorsReady to play →129Second OpeningUse the reserve slot to change the order of a crowded opening. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at -3,1, 30-point lock at -3,2, 30-point lock at 4,-2, 70-point lock at -2,2, 70-point lock at 1,-2. The opening includes a 11-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later.
Target 150 · 9 colorsReady to play →130Reserve CrossingSave a stack for the crossing after the red and score gates separate. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at -2,2, 40-point lock at 2,0, 30-point lock at -3,2, 30-point lock at 4,-2. The opening includes a 11-layer blue stack at -1,0. Save one stack in the reserve slot, then place it later.
Target 150 · 9 colorsReady to play →131Two ExitsSave a stack for the gated exit while using the open side to build score. Reach 130 points across 8 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 4,-2, 30-point lock at 4,-3, 70-point lock at -3,3, 40-point lock at -3,1. The opening includes a 11-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later.
Target 130 · 8 colorsReady to play →132Held ReturnHold a matching color until the opposite wing has space to receive it. Reach 130 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 4,-3, 30-point lock at 4,-2, 70-point lock at -3,1, 70-point lock at -2,2. The opening includes a 7-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later.
Target 130 · 9 colorsReady to play →133Gate DetourUse the added return cell before committing to the central gate. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,1, 20-point lock at 3,-2, 30-point lock at 4,-1. The opening includes a 4-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later.
Target 140 · 9 colorsReady to play →134Outer PauseDelay a strong stack until the outer score lock is released. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 2,1, 30-point lock at 4,-2, 70-point lock at -2,2, 70-point lock at 1,1. The opening includes a 7-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later.
Target 140 · 9 colorsReady to play →135Split RecoveryCompare the free recovery cell with the scored branch before storing. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 2,1, 30-point lock at 4,-2, 40-point lock at 1,-2. The opening includes a 7-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later.
Target 140 · 9 colorsReady to play →136Saved BridgeKeep the new left landing clear for a stack brought back from reserve. Reach 120 points across 9 colors. This board has 10-point lock at 0,0, yellow color lock at -3,1, 2-clear chain lock at 3,-1, 30-point lock at -3,2, 30-point lock at 2,-2, 30-point lock at 4,-1. The opening includes a 11-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later.
Target 120 · 9 colorsReady to play →137Delayed ColorStore a color that can join the right bridge after the score opens it. Reach 140 points across 9 colors. This board has red color lock at 0,0, 20-point lock at -1,2, 30-point lock at -3,1, 30-point lock at 2,1, 30-point lock at 4,-2, 70-point lock at -4,1, 70-point lock at -3,3. The opening includes a 11-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later.
Target 140 · 9 colorsReady to play →138Side CrossingBuild through the crossing before spending the reserved stack. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 2-clear chain lock at 2,0, 30-point lock at -3,2, 30-point lock at 4,0, 30-point lock at 4,-1. The opening includes a 11-layer blue stack at -1,0. Save one stack in the reserve slot, then place it later.
Target 140 · 9 colorsReady to play →139Late LandingOpen the farther landing and then release the held stack there. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at -3,1, 30-point lock at -3,2, 30-point lock at 4,-2, 30-point lock at 3,-3, 70-point lock at 2,-2, 50-point lock at 1,-1. The opening includes a 11-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later.
Target 150 · 9 colorsReady to play →140Paired PassagePreserve one side passage while the other side earns its unlock. Reach 200 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at -2,2, 40-point lock at 2,0, 30-point lock at -3,2, 30-point lock at 4,-2, 70-point lock at 0,-2, 30-point lock at -3,1. The opening includes a 11-layer blue stack at -1,0. Save one stack in the reserve slot, then place it later.
Target 200 · 9 colorsReady to play →141Red ReserveLet a red clear open the left route, then return to the held color. Reach 160 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1, 40-point lock at 4,-3, red color lock at -3,3, 40-point lock at 4,-2. The opening includes a 4-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later.
Target 160 · 8 colorsReady to play →142Red ReturnUse the reserve to separate the red-key clear from the next score gate. Reach 160 points across 9 colors. This board has 20-point lock at 0,0, yellow color lock at 3,-1, 50-point lock at -3,2, 70-point lock at 2,0, 40-point lock at 3,-4, red color lock at -4,1, 40-point lock at 4,-2, 70-point lock at 1,-2, 60-point lock at -3,1. The opening includes a 3-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later.
Target 160 · 9 colorsReady to play →143Bridge RelayWait for the red bridge before using the saved stack on the outer route. Reach 160 points across 8 colors. This board has blue color lock at 0,0, red color lock at 1,-1, 50-point lock at -3,1, 70-point lock at 3,-1, 40-point lock at 3,1, red color lock at -3,3, 40-point lock at 4,-2. The opening includes a 3-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later.
Target 160 · 8 colorsReady to play →144Far SweepKeep the red signal available while the right sweep opens at score. Reach 160 points across 9 colors. This board has 20-point lock at 0,0, green color lock at -2,2, orange color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,0, 40-point lock at 4,0, red color lock at -3,3, 40-point lock at 4,1. The opening includes a 4-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later.
Target 160 · 9 colorsReady to play →145Fork FinaleChoose which fork receives the held stack after both locks release. Reach 160 points across 9 colors. This board has 10-point lock at 0,0, blue color lock at -3,1, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1, 40-point lock at 4,-3, red color lock at -3,3, 40-point lock at 4,-1. The opening includes a 4-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later.
Target 160 · 9 colorsReady to play →146Second CircuitRead both outer landings before selecting the stack to hold. Reach 160 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1, 40-point lock at 4,-3, red color lock at -3,3, 40-point lock at 4,-2. The opening includes a 4-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later.
Target 160 · 8 colorsReady to play →147Held JunctionSave the matching top color until the central junction is free. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 4,-3, 40-point lock at 4,-2, 20-point lock at -4,4, 20-point lock at -4,3. The opening includes a 7-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later.
Target 140 · 9 colorsReady to play →148Double DetourTake the open detour first, leaving a scored exit for the reserve. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,1, 20-point lock at 3,-2, 40-point lock at 4,-1. The opening includes a 4-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later.
Target 150 · 9 colorsReady to play →149Outer RelayBring a held stack back after the two outer paths separate. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at 2,0, 30-point lock at -3,2, 20-point lock at 3,-2, 40-point lock at 4,-3, 70-point lock at -4,1, 60-point lock at 0,1. The opening includes a 11-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later.
Target 150 · 9 colorsReady to play →150Reserve SummitFinish the paired fork without filling the reserve return lane. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 2,1, 40-point lock at 4,-2, 70-point lock at 1,0, 20-point lock at -3,3. The opening includes a 7-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later.
Target 150 · 9 colorsReady to play →Fragile Paths
Open the outer pockets before spending the fragile landing. Reach 130 points across 8 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 4,-2, 70-point lock at -3,3, 20-point lock at -2,0, 20-point lock at -4,0, 30-point lock at -4,1. The opening includes a 11-layer blue stack at 1,0. The fragile landing at -1,1 closes when a clear empties it.
Target 130 · 8 colorsReady to play →152Closing PassageUse the left landing before its first clear closes that passage. Reach 130 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 4,-3, 70-point lock at 1,-2, 70-point lock at -2,2. The opening includes a 7-layer blue stack at 1,0. The fragile landing at -2,1 closes when a clear empties it.
Target 130 · 9 colorsReady to play →153Brittle CrossingKeep a second crossing available after the center-left landing falls. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,1, 20-point lock at 3,-2. The opening includes a 4-layer blue stack at -2,0. The fragile landing at -2,1 closes when a clear empties it.
Target 140 · 9 colorsReady to play →154Last FootingPlan the right approach before the left temporary landing closes. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at 2,0, 30-point lock at -3,2, 20-point lock at 3,-2. The opening includes a 11-layer blue stack at 1,0. The fragile landing at -3,1 closes when a clear empties it.
Target 140 · 9 colorsReady to play →155One-Way ReturnFinish through the lower return after the fragile cell disappears. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 2,1. The opening includes a 7-layer blue stack at -2,0. The fragile landing at -1,0 closes when a clear empties it.
Target 140 · 9 colorsReady to play →156Outer FractureClear the outer landing before committing to the narrow inner route. Reach 120 points across 9 colors. This board has 10-point lock at 0,0, yellow color lock at -3,1, 2-clear chain lock at 3,-1, 30-point lock at -3,2, 30-point lock at 2,-2. The opening includes a 11-layer blue stack at 1,0. The fragile landing at -1,-1 closes when a clear empties it.
Target 120 · 9 colorsReady to play →157Upper DetourUse the high landing while it is open, then cross on the lower side. Reach 140 points across 9 colors. This board has red color lock at 0,0, 20-point lock at -1,2, 30-point lock at -3,1, 30-point lock at 2,1. The opening includes a 11-layer blue stack at 1,0. The fragile landing at -2,1 closes when a clear empties it.
Target 140 · 9 colorsReady to play →158Closing JunctionKeep the central crossing available after the upper temporary cell falls. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 2-clear chain lock at 2,0, 30-point lock at -3,2, 30-point lock at 4,0. The opening includes a 11-layer blue stack at -1,0. The fragile landing at 0,1 closes when a clear empties it.
Target 140 · 9 colorsReady to play →159Vanishing ForkChoose a side of the fork before the first clear removes the left approach. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at -3,1, 30-point lock at -3,2, 30-point lock at 4,-2, 40-point lock at 0,2, 30-point lock at 0,-1. The opening includes a 11-layer blue stack at 1,0. The fragile landing at -1,0 closes when a clear empties it.
Target 150 · 9 colorsReady to play →160Last CrossingFinish through the second opening after the left landing collapses. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at -2,2, 40-point lock at 2,0, 30-point lock at -3,2, 30-point lock at 4,-2. The opening includes a 11-layer blue stack at -1,0. The fragile landing at -1,1 closes when a clear empties it.
Target 150 · 9 colorsReady to play →161Red Signal FractureUse the temporary landing before the red-key fork opens the other route. Reach 150 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1, 40-point lock at 4,-3, red color lock at -3,3. The opening includes a 4-layer blue stack at -2,0. The fragile landing at -4,1 closes when a clear empties it.
Target 150 · 8 colorsReady to play →162High BridgePlan the high crossing while the scored branch remains locked. Reach 150 points across 9 colors. This board has 20-point lock at 0,0, yellow color lock at 3,-1, 50-point lock at -3,2, 70-point lock at 2,0, 40-point lock at 3,-4, red color lock at -4,1, 70-point lock at -3,1. The opening includes a 3-layer blue stack at -2,0. The fragile landing at 1,-2 closes when a clear empties it.
Target 150 · 9 colorsReady to play →163Broken ShortcutClear the fragile shortcut before the red signal changes the left fork. Reach 150 points across 8 colors. This board has blue color lock at 0,0, red color lock at 1,-1, 50-point lock at -3,1, 70-point lock at 3,-1, 40-point lock at 3,1, red color lock at -3,3. The opening includes a 3-layer blue stack at -2,0. The fragile landing at -4,0 closes when a clear empties it.
Target 150 · 8 colorsReady to play →164Left SignalTime the left signal around a disappearing middle landing. Reach 150 points across 9 colors. This board has 20-point lock at 0,0, green color lock at -2,2, orange color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,0, 40-point lock at 4,0, red color lock at -3,3. The opening includes a 4-layer blue stack at -2,0. The fragile landing at -3,1 closes when a clear empties it.
Target 150 · 9 colorsReady to play →165Falling SpurPreserve an open spur after the right-hand landing falls. Reach 150 points across 9 colors. This board has 10-point lock at 0,0, blue color lock at -3,1, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1, 40-point lock at 4,-3, red color lock at -3,3, 70-point lock at 1,-2. The opening includes a 4-layer blue stack at -2,0. The fragile landing at 1,0 closes when a clear empties it.
Target 150 · 9 colorsReady to play →166Guarded LandingClear the guarded landing while keeping the scored exit available. Reach 160 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1, 40-point lock at 4,-3, red color lock at -3,3, 40-point lock at 4,-2. The opening includes a 4-layer blue stack at -2,0. The fragile landing at 0,-1 closes when a clear empties it.
Target 160 · 8 colorsReady to play →167Split FootingChoose which side to clear before the inner landing closes. Reach 160 points across 9 colors. This board has 20-point lock at 0,0, yellow color lock at 3,-1, 50-point lock at -3,2, 70-point lock at 2,0, 40-point lock at 3,-4, red color lock at -4,1, 40-point lock at 4,-2. The opening includes a 3-layer blue stack at -2,0. The fragile landing at -1,1 closes when a clear empties it.
Target 160 · 9 colorsReady to play →168Closing BendRoute through the fragile bend without sealing the remaining exit. Reach 160 points across 8 colors. This board has blue color lock at 0,0, red color lock at 1,-1, 50-point lock at -3,1, 70-point lock at 3,-1, 40-point lock at 3,1, red color lock at -3,3, 40-point lock at 4,-2. The opening includes a 3-layer blue stack at -2,0. The fragile landing at -2,2 closes when a clear empties it.
Target 160 · 8 colorsReady to play →169Outer BreakClear the temporary outer cell before relying on the gated return. Reach 160 points across 9 colors. This board has 20-point lock at 0,0, green color lock at -2,2, orange color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,0, 40-point lock at 4,0, red color lock at -3,3, 40-point lock at 4,1. The opening includes a 4-layer blue stack at -2,0. The fragile landing at 1,-2 closes when a clear empties it.
Target 160 · 9 colorsReady to play →170Second CollapseHold an alternate path as the left and upper landings disappear. Reach 160 points across 9 colors. This board has 10-point lock at 0,0, blue color lock at -3,1, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1, 40-point lock at 4,-3, red color lock at -3,3, 40-point lock at 4,-1, 70-point lock at 1,-2. The opening includes a 4-layer blue stack at -2,0. The fragile landings at 0,2 and 1,-1 close when clears empty them.
Target 160 · 9 colorsReady to play →171Outer DetourUse the temporary detour before releasing the outer score gate. Reach 160 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1, 40-point lock at 4,-3, red color lock at -3,3, 40-point lock at 4,-2. The opening includes a 4-layer blue stack at -2,0. The fragile landing at 1,-1 closes when a clear empties it.
Target 160 · 8 colorsReady to play →172Double ReturnTwo disappearing return cells force an order for the mixed stacks. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 4,-3, 40-point lock at 4,-2, 30-point lock at -2,1. The opening includes a 7-layer blue stack at 1,0. The fragile landings at 1,-2 and 1,1 close when clears empty them.
Target 140 · 9 colorsReady to play →173Vanishing BridgeKeep the center open after the marked bridge closes. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,1, 20-point lock at 3,-2, 40-point lock at 4,-1. The opening includes a 4-layer blue stack at -2,0. The fragile landing at 1,-2 closes when a clear empties it.
Target 150 · 9 colorsReady to play →174Narrow EscapeClear the inner landing before the farther gate narrows the detour. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at 2,0, 30-point lock at -3,2, 20-point lock at 3,-2, 40-point lock at 4,-3, 30-point lock at -2,2, 20-point lock at -3,1. The opening includes a 11-layer blue stack at 1,0. The fragile landing at -1,-1 closes when a clear empties it.
Target 150 · 9 colorsReady to play →175Final FootingFinish through the final free passage after both temporary cells fall. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 2,1, 40-point lock at 4,-2, 70-point lock at -3,3, 30-point lock at 1,-2. The opening includes a 7-layer blue stack at -2,0. The fragile landings at 0,-1 and -1,1 close when clears empty them.
Target 150 · 9 colorsReady to play →Reserve Fractures
Use a held color to manage the delayed left return and fragile center. Reach 160 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1, 40-point lock at 4,-3, red color lock at -3,3, 40-point lock at 4,-2, 20-point lock at -2,1. The opening includes a 4-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later. The fragile landing at 0,-1 closes when a clear empties it.
Target 160 · 8 colorsReady to play →177Falling ReturnUse the reserve slot to reorder the first clears around a disappearing left passage. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 4,-3, 40-point lock at 4,-2, 70-point lock at -4,3, 70-point lock at -2,2, 50-point lock at -3,1, 30-point lock at -2,1. The opening includes a 7-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,1 closes when a clear empties it.
Target 140 · 9 colorsReady to play →178Crossing ReserveHold a matching color until the marked crossing has cleared and closed. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,1, 20-point lock at 3,-2, 40-point lock at 4,-1. The opening includes a 4-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later. The fragile landing at 0,1 closes when a clear empties it.
Target 150 · 9 colorsReady to play →179Last Amber BridgeKeep the outer gate in mind while the temporary high landing falls away. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at 2,0, 30-point lock at -3,2, 20-point lock at 3,-2, 40-point lock at 4,-3, 80-point lock at -4,1, 50-point lock at -3,1. The opening includes a 11-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later. The fragile landing at 0,2 closes when a clear empties it.
Target 150 · 9 colorsReady to play →180Fractured RelaySave a stack for the final relay after the inner amber cell collapses. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 2,1, 40-point lock at 4,-2, 100-point lock at -3,3, 60-point lock at -4,0, 80-point lock at -4,1, 20-point lock at -3,1. The opening includes a 7-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,0 closes when a clear empties it.
Target 150 · 9 colorsReady to play →181Stored PassageBank one color before the left landing closes, then return through the center route. Reach 150 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1, 40-point lock at 4,-3, red color lock at -3,3. The opening includes a 4-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later. The fragile landing at -3,1 closes when a clear empties it.
Target 150 · 8 colorsReady to play →182Amber ExchangeUse the reserve to separate the first clear from the middle landing's collapse. Reach 150 points across 9 colors. This board has 20-point lock at 0,0, yellow color lock at 3,-1, 50-point lock at -3,2, 70-point lock at 2,0, 40-point lock at 3,-4, red color lock at -4,1, 70-point lock at -3,1. The opening includes a 3-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later. The fragile landing at 0,-1 closes when a clear empties it.
Target 150 · 9 colorsReady to play →183Outer Pocket ReturnSpend the restored outer pocket without losing the temporary inner return. Reach 160 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1, 40-point lock at 4,-3, red color lock at -3,3, 40-point lock at 4,-2. The opening includes a 4-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later. The fragile landing at 0,-1 closes when a clear empties it.
Target 160 · 8 colorsReady to play →184Split Amber LoopReorder the tray around a closing left bridge and an extra right-side landing. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 4,-3, 40-point lock at 4,-2, 70-point lock at -4,3, 70-point lock at -2,2, 50-point lock at -3,1, 30-point lock at -2,1. The opening includes a 7-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,1 closes when a clear empties it.
Target 140 · 9 colorsReady to play →185Late Relay LockCarry a saved stack past the left collapse until the eastern relay unlocks. Reach 200 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,1, 20-point lock at 3,-2, 40-point lock at 4,-1, 120-point lock at 3,-1. The opening includes a 4-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later. The fragile landing at -3,3 closes when a clear empties it.
Target 200 · 9 colorsReady to play →186Narrow ReturnKeep a stored stack available while eight opening spaces feed two color-gated exits. Reach 200 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1, 40-point lock at 4,-3, red color lock at -3,3, 40-point lock at 4,-2. The opening includes a 4-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later. The fragile landing at -3,1 closes when a clear empties it.
Target 200 · 8 colorsReady to play →187Blue Gate ExchangeSequence the blue gate before spending the reserve across the narrowed right branch. Reach 180 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 4,-3, 40-point lock at 4,-2, 30-point lock at -2,1. The opening includes a 7-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,1 closes when a clear empties it.
Target 180 · 9 colorsReady to play →188Closing Inner BendRoute a stored color past the inner amber bend after the red signal opens the crossing. Reach 170 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,1, 20-point lock at 3,-2, 40-point lock at 4,-1. The opening includes a 4-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,2 closes when a clear empties it.
Target 170 · 9 colorsReady to play →189Chain Relay ReserveSave the reserve for the crossing where a chain signal and a yellow signal unlock separate exits. Reach 170 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at 2,0, 30-point lock at -3,2, 20-point lock at 3,-2, 40-point lock at 4,-3, 30-point lock at -2,2, 20-point lock at -3,1. The opening includes a 11-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,-1 closes when a clear empties it.
Target 170 · 9 colorsReady to play →190Twin Signal CrossingKeep a stored stack available while the left relay opens in stages and the inner amber landing closes. Reach 170 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 2,1, 40-point lock at 4,-2, 100-point lock at -3,3, 60-point lock at -4,0, 80-point lock at -4,1, 20-point lock at -3,1, 100-point lock at 1,0, 40-point lock at -2,1, 100-point lock at -2,2, 60-point lock at 2,0. The opening includes a 7-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,0 closes when a clear empties it.
Target 170 · 9 colorsReady to play →191Narrow Amber RelayPlan the lower return before releasing a held stack into the narrow crossing. Reach 200 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1, 40-point lock at 4,-3, red color lock at -3,3, 40-point lock at 4,-2, 40-point lock at -2,1, 30-point lock at -2,2. The opening includes a 4-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later. The fragile landing at -3,1 closes when a clear empties it.
Target 200 · 8 colorsReady to play →192Outer Signal ExchangeHold a color while the outer score locks open in order and keep the center clear for its return. Reach 180 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 4,-3, 40-point lock at 4,-2, 30-point lock at -2,1, 30-point lock at -1,-2, 70-point lock at 3,-1. The opening includes a 7-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,1 closes when a clear empties it.
Target 180 · 9 colorsReady to play →193Left Gate CircuitUse the outer crossing after the center signal; the later left gate should not consume your only spare landing. Reach 170 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,1, 20-point lock at 3,-2, 40-point lock at 4,-1, 40-point lock at -2,1, 70-point lock at 3,-1, 30-point lock at -3,3, 30-point lock at -2,2. The opening includes a 4-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,2 closes when a clear empties it.
Target 170 · 9 colorsReady to play →194Split Chain ReturnCoordinate the delayed left pocket with the two central sequence locks. Reach 170 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at 2,0, 30-point lock at -3,2, 20-point lock at 3,-2, 40-point lock at 4,-3, 30-point lock at -2,2, 20-point lock at -3,1, 30-point lock at -4,1, 60-point lock at 0,1, 20-point lock at -2,0. The opening includes a 11-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,-1 closes when a clear empties it.
Target 170 · 9 colorsReady to play →195Two-Space PassageThread the stored color through a two-space bottleneck beside the shifted amber landing. Reach 170 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 2,1, 40-point lock at 4,-2, 100-point lock at -3,3, 60-point lock at -4,0, 80-point lock at -4,1, 20-point lock at -3,1, 100-point lock at 1,0, 40-point lock at -2,1, 100-point lock at -2,2, 60-point lock at 2,0. The opening includes a 7-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,1 closes when a clear empties it.
Target 170 · 9 colorsReady to play →196Inner Pocket TransferDelay the inner pocket until a matching reserve stack can cross the constrained left route. Reach 200 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1, 40-point lock at 4,-3, red color lock at -3,3, 40-point lock at 4,-2, 30-point lock at -1,-1. The opening includes a 4-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later. The fragile landing at -3,1 closes when a clear empties it.
Target 200 · 8 colorsReady to play →197Far Signal BridgeBuild toward the far signal without spending the stored stack on the first available opening. Reach 180 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 4,-3, 40-point lock at 4,-2, 30-point lock at -2,1, 40-point lock at 1,-2, 80-point lock at 2,-1, 30-point lock at -1,-2. The opening includes a 7-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,1 closes when a clear empties it.
Target 180 · 9 colorsReady to play →198Crossing Reserve LoopSequence both side locks while protecting a lane for the reserved stack's later return. Reach 170 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,1, 20-point lock at 3,-2, 40-point lock at 4,-1, 40-point lock at 0,1, 80-point lock at 2,0, 30-point lock at 0,-1. The opening includes a 4-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,2 closes when a clear empties it.
Target 170 · 9 colorsReady to play →199Eastward Chain HoldCarry a color across the eastern score gate before the left chain narrows the board. Reach 170 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at 2,0, 30-point lock at -3,2, 20-point lock at 3,-2, 40-point lock at 4,-3, 30-point lock at -2,2, 20-point lock at -3,1, 60-point lock at 1,-2. The opening includes a 11-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,-1 closes when a clear empties it.
Target 170 · 9 colorsReady to play →200Last Amber CrossingUse the final left signal to keep a path open after the inner amber landing changes the crossing. Reach 170 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 2,1, 40-point lock at 4,-2, 100-point lock at -3,3, 60-point lock at -4,0, 80-point lock at -4,1, 20-point lock at -3,1, 100-point lock at 1,0, 40-point lock at -2,1, 100-point lock at -2,2, 60-point lock at 2,0, 50-point lock at -1,1. The opening includes a 7-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,0 closes when a clear empties it.
Target 170 · 9 colorsReady to play →