Levels / Level 169

Outer Break

Target 160 · 9 active colors
Level details

Clear the temporary outer cell before relying on the gated return. Reach 160 points across 9 colors. This board has 20-point lock at 0,0, green color lock at -2,2, orange color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,0, 40-point lock at 4,0, red color lock at -3,3, 40-point lock at 4,1. The opening includes a 4-layer blue stack at -2,0. The fragile landing at 1,-2 closes when a clear empties it.

LIVE CAMPAIGNHexa Stack
SPACE10
Score0of 160
Gates0/820 score · ■ Green · ⬟ Orange · 50 score · 70 score · 40 score · ● Red · 40 score
Whole board overview-3,1: Empty+-3,2: 50 score50 score-3,3: ● Red● Red-2,0: 4 layers, top blue4-2,1: Empty+-2,2: ■ Green■ Green-1,-1: Empty+-1,0: Empty+-1,1: 3 layers, top green30,-2: 3 layers, top yellow30,-1: Empty+0,0: 20 score20 score0,1: Empty+0,2: 3 layers, top purple31,-2: Fragile landing!1,-1: Empty+1,0: 3 layers, top orange31,1: Empty+2,-1: 3 layers, top red32,0: ⬟ Orange⬟ Orange3,-1: Empty+3,0: 70 score70 score4,0: 40 score40 score4,1: 40 score40 score

Overview only. Use the board below to place stacks. ! marks a fragile landing.

E 0
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Tools at a glance

UndoNo action to undoRestore the last action. Limited uses; no energy cost.

Tray RefreshNeed 8 more energyReplace the remaining stacks in your hand.

Board RefreshNeed 20 more energyExchange occupied stacks; matching neighbors merge only after your next placement. Needs two different stacks.

HammerNeed 16 more energyRemove one occupied stack to reopen space.

Drag the background sideways to see the whole board
Click or dragUse all 3 to refill

Clear the temporary outer cell before relying on the gated return. The amber landing at 1,-2 closes when a clear empties it. The added outer landing at 4,1 opens at 40 score. Keep a matching stack in the tray until that branch can use its color. The right branch at 4,0 opens at 40 points. Clear red to open the left branch at -3,3. Use the outer ends as temporary storage while the center earns its opening. An outer landing opens at 50 score; the far landing opens at 70.

Move 0 · Clear at 10+
1–3 select · Arrows move · Enter place · U undo · R restart · M sound

Hexa Stack puzzle level 169

How to play Outer Break

Clear the temporary outer cell before relying on the gated return. Reach 160 points across 9 colors. This board has 20-point lock at 0,0, green color lock at -2,2, orange color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,0, 40-point lock at 4,0, red color lock at -3,3, 40-point lock at 4,1. The opening includes a 4-layer blue stack at -2,0. The fragile landing at 1,-2 closes when a clear empties it.

Hexa Stack Level 169 opening board diagram
Opening board preview for level 169
Campaign difficulty
Hard
Board cells
24
Chapter
Fragile Paths
Target score
160 cleared layers
Active colors
9

Strategy hint

The amber landing at 1,-2 closes when a clear empties it. The added outer landing at 4,1 opens at 40 score. Keep a matching stack in the tray until that branch can use its color. The right branch at 4,0 opens at 40 points. Clear red to open the left branch at -3,3. Use the outer ends as temporary storage while the center earns its opening. An outer landing opens at 50 score; the far landing opens at 70.