Levels / Level 151

First Fracture

Target 130 · 8 active colors
Level details

Open the outer pockets before spending the fragile landing. Reach 130 points across 8 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 4,-2, 70-point lock at -3,3, 20-point lock at -2,0, 20-point lock at -4,0, 30-point lock at -4,1. The opening includes a 11-layer blue stack at 1,0. The fragile landing at -1,1 closes when a clear empties it.

LIVE CAMPAIGNHexa Stack
SPACE8
Score0of 130
Gates0/70/2 · ▲ Yellow → Chain ×2 · 30 score · 20 score · 70 score · 20 score · 20 score · 30 score
Whole board overview-4,0: 20 score20 score-4,1: 30 score30 score-3,1: Empty+-3,2: 30 score30 score-3,3: 70 score70 score-2,0: 20 score20 score-2,1: 4 layers, top yellow4-2,2: Empty+-1,-1: Empty+-1,0: Empty+-1,1: Fragile landing!0,-2: 3 layers, top purple30,-1: Empty+0,0: 0/2 · ▲ Yellow → Chain ×20/2 · ▲ Yellow → Chain ×20,1: Empty+1,0: 11 layers, top blue112,-1: 5 layers, top red53,-1: Empty+4,-2: 20 score20 score

Overview only. Use the board below to place stacks. ! marks a fragile landing.

E 0
?
Tools at a glance

UndoNo action to undoRestore the last action. Limited uses; no energy cost.

Tray RefreshNeed 8 more energyReplace the remaining stacks in your hand.

Board RefreshNeed 20 more energyExchange occupied stacks; matching neighbors merge only after your next placement. Needs two different stacks.

HammerNeed 16 more energyRemove one occupied stack to reopen space.

Drag the background sideways to see the whole board
Click or dragUse all 3 to refill
How does a Chain ×2 gate open?

One placement must cause two separate clears. The first clear can expose a lower color; if it joins enough matching layers, that same move clears again.

Tap an occupied stack to inspect its top and next color. This explains the layers without choosing a landing hex for you.

Open the outer pockets before spending the fragile landing. The left pockets at -4,0 and -4,1 open at 20 and 30 score. The fragile cell at -1,1 closes when a clear empties it. Keep a return landing available before using it; this chapter introduction has no reserve slot.

Move 0 · Clear at 10+
1–3 select · Arrows move · Enter place · U undo · R restart · M sound

Hexa Stack puzzle level 151

How to play First Fracture

Open the outer pockets before spending the fragile landing. Reach 130 points across 8 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 4,-2, 70-point lock at -3,3, 20-point lock at -2,0, 20-point lock at -4,0, 30-point lock at -4,1. The opening includes a 11-layer blue stack at 1,0. The fragile landing at -1,1 closes when a clear empties it.

Hexa Stack Level 151 opening board diagram
Opening board preview for level 151
Campaign difficulty
Hard
Board cells
19
Chapter
Fragile Paths
Target score
130 cleared layers
Active colors
8

Strategy hint

The left pockets at -4,0 and -4,1 open at 20 and 30 score. The fragile cell at -1,1 closes when a clear empties it. Keep a return landing available before using it; this chapter introduction has no reserve slot.