Levels / Level 154

Last Footing

Target 140 · 9 active colors
Level details

Plan the right approach before the left temporary landing closes. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at 2,0, 30-point lock at -3,2, 20-point lock at 3,-2. The opening includes a 11-layer blue stack at 1,0. The fragile landing at -3,1 closes when a clear empties it.

LIVE CAMPAIGNHexa Stack
SPACE14
Score0of 140
Gates0/40/2 · 20 score → Chain ×2 · 0/2 · ▲ Yellow → 40 score · 30 score · 20 score
Whole board overview-3,1: Fragile landing!-3,2: 30 score30 score-2,0: Empty+-2,1: 4 layers, top yellow4-2,2: Empty+-1,-1: Empty+-1,0: Empty+-1,1: Empty+0,-2: 3 layers, top purple30,-1: Empty+0,0: 0/2 · 20 score → Chain ×20/2 · 20 score → Chain ×20,1: Empty+0,2: Empty+1,-2: Empty+1,-1: Empty+1,0: 11 layers, top blue111,1: Empty+2,-1: 5 layers, top red52,0: 0/2 · ▲ Yellow → 40 score0/2 · ▲ Yellow → 40 score2,1: Empty+3,-2: 20 score20 score3,-1: Empty+

Overview only. Use the board below to place stacks. ! marks a fragile landing.

E 0
?
Tools at a glance

UndoNo action to undoRestore the last action. Limited uses; no energy cost.

Tray RefreshNeed 8 more energyReplace the remaining stacks in your hand.

Board RefreshNeed 20 more energyExchange occupied stacks; matching neighbors merge only after your next placement. Needs two different stacks.

HammerNeed 16 more energyRemove one occupied stack to reopen space.

Drag the background sideways to see the whole board
Click or dragUse all 3 to refill
How does a Chain ×2 gate open?

One placement must cause two separate clears. The first clear can expose a lower color; if it joins enough matching layers, that same move clears again.

Tap an occupied stack to inspect its top and next color. This explains the layers without choosing a landing hex for you.

Plan the right approach before the left temporary landing closes. The amber landing at -3,1 closes when a clear empties its stack. The right branch at 3,-2 opens at 20 points. Score starts the center sequence; yellow starts the far-right sequence. An outer landing opens at 30 score.

Move 0 · Clear at 10+
1–3 select · Arrows move · Enter place · U undo · R restart · M sound

Hexa Stack puzzle level 154

How to play Last Footing

Plan the right approach before the left temporary landing closes. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at 2,0, 30-point lock at -3,2, 20-point lock at 3,-2. The opening includes a 11-layer blue stack at 1,0. The fragile landing at -3,1 closes when a clear empties it.

Hexa Stack Level 154 opening board diagram
Opening board preview for level 154
Campaign difficulty
Hard
Board cells
22
Chapter
Fragile Paths
Target score
140 cleared layers
Active colors
9

Strategy hint

The amber landing at -3,1 closes when a clear empties its stack. The right branch at 3,-2 opens at 20 points. Score starts the center sequence; yellow starts the far-right sequence. An outer landing opens at 30 score.