Levels / Level 177

Falling Return

Target 140 · 9 active colors
Level details

Use the reserve slot to reorder the first clears around a disappearing left passage. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 4,-3, 40-point lock at 4,-2, 70-point lock at -4,3, 70-point lock at -2,2, 50-point lock at -3,1, 30-point lock at -2,1. The opening includes a 7-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,1 closes when a clear empties it.

LIVE CAMPAIGNHexa Stack
SPACE10
Score0of 140
Gates0/80/2 · 10 score → ◆ Blue · 30 score · 20 score · 40 score · 70 score · 70 score · 50 score · 30 score
Whole board overview-4,3: 70 score70 score-3,1: 50 score50 score-3,2: 30 score30 score-2,0: 4 layers, top red4-2,1: 30 score30 score-2,2: 70 score70 score-1,-2: Empty+-1,-1: Empty+-1,0: Empty+-1,1: Fragile landing!0,-2: 3 layers, top yellow30,-1: Empty+0,0: 0/2 · 10 score → ◆ Blue0/2 · 10 score → ◆ Blue0,1: Empty+0,2: 3 layers, top purple31,-2: Empty+1,-1: Empty+1,0: 7 layers, top blue72,0: Empty+3,-1: Empty+4,-3: 20 score20 score4,-2: 40 score40 score

Overview only. Use the board below to place stacks. ! marks a fragile landing.

E 0
?
Tools at a glance

UndoNo action to undoRestore the last action. Limited uses; no energy cost.

Tray RefreshNeed 8 more energyReplace the remaining stacks in your hand.

Board RefreshNeed 20 more energyExchange occupied stacks; matching neighbors merge only after your next placement. Needs two different stacks.

HammerNeed 16 more energyRemove one occupied stack to reopen space.

Drag the background sideways to see the whole board
Click or dragUse all 3 to refill

Use the reserve slot to reorder the first clears around a disappearing left passage. The amber landing at -1,1 closes when a clear empties its stack. Store one stack before spending your only reserve action. The late -4,3 and -2,2 and -3,1 and -2,1 landings unlock after their score marks. The added outer landing at 4,-2 opens at 40 score. Hold one stack and bring it back when that branch can use its color. The right branch at 4,-3 opens at 20 points. The left branch at -4,3 opens at 70 score. A blue clear before the score signal does not count as the second step. An outer landing opens at 30 score.

Move 0 · Clear at 10+
1–4 select · Arrows move · Enter place · U undo · R restart · M sound

Hexa Stack puzzle level 177

How to play Falling Return

Use the reserve slot to reorder the first clears around a disappearing left passage. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 4,-3, 40-point lock at 4,-2, 70-point lock at -4,3, 70-point lock at -2,2, 50-point lock at -3,1, 30-point lock at -2,1. The opening includes a 7-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,1 closes when a clear empties it.

Hexa Stack Level 177 opening board diagram
Opening board preview for level 177
Campaign difficulty
Hard
Board cells
22
Chapter
Reserve Fractures
Target score
140 cleared layers
Active colors
9

Strategy hint

The amber landing at -1,1 closes when a clear empties its stack. Store one stack before spending your only reserve action. The late -4,3 and -2,2 and -3,1 and -2,1 landings unlock after their score marks. The added outer landing at 4,-2 opens at 40 score. Hold one stack and bring it back when that branch can use its color. The right branch at 4,-3 opens at 20 points. The left branch at -4,3 opens at 70 score. A blue clear before the score signal does not count as the second step. An outer landing opens at 30 score.