Levels / Level 139

Late Landing

Target 150 · 9 active colors
Level details

Open the farther landing and then release the held stack there. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at -3,1, 30-point lock at -3,2, 30-point lock at 4,-2, 30-point lock at 3,-3, 70-point lock at 2,-2, 50-point lock at 1,-1. The opening includes a 11-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later.

LIVE CAMPAIGNHexa Stack
SPACE11
Score0of 150
Gates0/70/2 · 10 score → ● Red · 0/2 · ▲ Yellow → Chain ×2 · 30 score · 30 score · 30 score · 70 score · 50 score
Whole board overview-3,1: 0/2 · ▲ Yellow → Chain ×20/2 · ▲ Yellow → Chain ×2-3,2: 30 score30 score-2,-1: Empty+-2,0: 7 layers, top yellow7-2,1: Empty+-2,2: Empty+-1,-1: Empty+-1,0: Empty+-1,1: Empty+0,-2: 3 layers, top purple30,-1: Empty+0,0: 0/2 · 10 score → ● Red0/2 · 10 score → ● Red0,1: Empty+0,2: Empty+1,-2: Empty+1,-1: 50 score50 score1,0: 11 layers, top blue112,-2: 70 score70 score2,-1: 5 layers, top red53,-3: 30 score30 score3,-1: Empty+4,-2: 30 score30 score

Overview only. Use the board below to place stacks. ! marks a fragile landing.

E 0
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Tools at a glance

UndoNo action to undoRestore the last action. Limited uses; no energy cost.

Tray RefreshNeed 8 more energyReplace the remaining stacks in your hand.

Board RefreshNeed 20 more energyExchange occupied stacks; matching neighbors merge only after your next placement. Needs two different stacks.

HammerNeed 16 more energyRemove one occupied stack to reopen space.

Drag the background sideways to see the whole board
Click or dragUse all 3 to refill
How does a Chain ×2 gate open?

One placement must cause two separate clears. The first clear can expose a lower color; if it joins enough matching layers, that same move clears again.

Tap an occupied stack to inspect its top and next color. This explains the layers without choosing a landing hex for you.

Open the farther landing and then release the held stack there. The added outer landing at 3,-3 opens at 30 score. Hold one stack and bring it back when that branch can use its color. The right branch at 4,-2 opens at 30 points. Score starts the center; yellow starts the left wing's chain sequence. An outer landing opens at 30 score.

Move 0 · Clear at 10+
1–4 select · Arrows move · Enter place · U undo · R restart · M sound

Hexa Stack puzzle level 139

How to play Late Landing

Open the farther landing and then release the held stack there. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, ordered 2-signal lock at -3,1, 30-point lock at -3,2, 30-point lock at 4,-2, 30-point lock at 3,-3, 70-point lock at 2,-2, 50-point lock at 1,-1. The opening includes a 11-layer blue stack at 1,0. Save one stack in the reserve slot, then place it later.

Hexa Stack Level 139 opening board diagram
Opening board preview for level 139
Campaign difficulty
Hard
Board cells
22
Chapter
Reserve Routes
Target score
150 cleared layers
Active colors
9

Strategy hint

The added outer landing at 3,-3 opens at 30 score. Hold one stack and bring it back when that branch can use its color. The right branch at 4,-2 opens at 30 points. Score starts the center; yellow starts the left wing's chain sequence. An outer landing opens at 30 score.