Levels / Level 172

Double Return

Target 140 · 9 active colors
Level details

Two disappearing return cells force an order for the mixed stacks. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 4,-3, 40-point lock at 4,-2, 30-point lock at -2,1. The opening includes a 7-layer blue stack at 1,0. The fragile landings at 1,-2 and 1,1 close when clears empty them.

LIVE CAMPAIGNHexa Stack
SPACE11
Score0of 140
Gates0/50/2 · 10 score → ◆ Blue · 30 score · 20 score · 40 score · 30 score
Whole board overview-3,1: Empty+-3,2: 30 score30 score-2,0: 4 layers, top red4-2,1: 30 score30 score-1,-2: Empty+-1,-1: Empty+-1,0: Empty+-1,1: Empty+0,-2: 3 layers, top yellow30,-1: Empty+0,0: 0/2 · 10 score → ◆ Blue0/2 · 10 score → ◆ Blue0,1: Empty+0,2: 3 layers, top purple31,-2: Fragile landing!1,0: 7 layers, top blue71,1: Fragile landing!2,0: Empty+3,-1: Empty+4,-3: 20 score20 score4,-2: 40 score40 score

Overview only. Use the board below to place stacks. ! marks a fragile landing.

E 0
?
Tools at a glance

UndoNo action to undoRestore the last action. Limited uses; no energy cost.

Tray RefreshNeed 8 more energyReplace the remaining stacks in your hand.

Board RefreshNeed 20 more energyExchange occupied stacks; matching neighbors merge only after your next placement. Needs two different stacks.

HammerNeed 16 more energyRemove one occupied stack to reopen space.

Drag the background sideways to see the whole board
Click or dragUse all 3 to refill

Two disappearing return cells force an order for the mixed stacks. The amber landings at 1,-2 and 1,1 close when clears empty them. The added outer landing at 4,-2 opens at 40 score. Keep a matching stack in the tray until that branch can use its color. The right branch at 4,-3 opens at 20 points. A blue clear before the score signal does not count as the second step. An outer landing opens at 30 score.

Move 0 · Clear at 10+
1–3 select · Arrows move · Enter place · U undo · R restart · M sound

Hexa Stack puzzle level 172

How to play Double Return

Two disappearing return cells force an order for the mixed stacks. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 4,-3, 40-point lock at 4,-2, 30-point lock at -2,1. The opening includes a 7-layer blue stack at 1,0. The fragile landings at 1,-2 and 1,1 close when clears empty them.

Hexa Stack Level 172 opening board diagram
Opening board preview for level 172
Campaign difficulty
Hard
Board cells
20
Chapter
Fragile Paths
Target score
140 cleared layers
Active colors
9

Strategy hint

The amber landings at 1,-2 and 1,1 close when clears empty them. The added outer landing at 4,-2 opens at 40 score. Keep a matching stack in the tray until that branch can use its color. The right branch at 4,-3 opens at 20 points. A blue clear before the score signal does not count as the second step. An outer landing opens at 30 score.