Levels / Level 166

Guarded Landing

Target 160 · 8 active colors
Level details

Clear the guarded landing while keeping the scored exit available. Reach 160 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1, 40-point lock at 4,-3, red color lock at -3,3, 40-point lock at 4,-2. The opening includes a 4-layer blue stack at -2,0. The fragile landing at 0,-1 closes when a clear empties it.

LIVE CAMPAIGNHexa Stack
SPACE13
Score0of 160
Gates0/710 score · ● Red · 50 score · 70 score · 40 score · ● Red · 40 score
Whole board overview-4,1: Empty+-3,1: Empty+-3,2: 50 score50 score-3,3: ● Red● Red-2,0: 4 layers, top blue4-2,1: Empty+-2,2: Empty+-1,-1: Empty+-1,0: Empty+-1,1: Empty+0,-2: 3 layers, top yellow30,-1: Fragile landing!0,0: 10 score10 score0,1: 3 layers, top purple30,2: Empty+1,-2: Empty+1,-1: Empty+1,0: Empty+1,1: Empty+2,-1: 3 layers, top red32,0: ● Red● Red3,-1: 70 score70 score4,-3: 40 score40 score4,-2: 40 score40 score

Overview only. Use the board below to place stacks. ! marks a fragile landing.

E 0
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Tools at a glance

UndoNo action to undoRestore the last action. Limited uses; no energy cost.

Tray RefreshNeed 8 more energyReplace the remaining stacks in your hand.

Board RefreshNeed 20 more energyExchange occupied stacks; matching neighbors merge only after your next placement. Needs two different stacks.

HammerNeed 16 more energyRemove one occupied stack to reopen space.

Drag the background sideways to see the whole board
Click or dragUse all 3 to refill

Clear the guarded landing while keeping the scored exit available. The amber landing at 0,-1 closes when a clear empties it. The added outer landing at 4,-2 opens at 40 score. Keep a matching stack in the tray until that branch can use its color. The right branch at 4,-3 opens at 40 points. Clear red to open the left branch at -3,3. Open the center first, then clear red before committing to the far wing. An outer landing opens at 50 score; the far landing opens at 70.

Move 0 · Clear at 10+
1–3 select · Arrows move · Enter place · U undo · R restart · M sound

Hexa Stack puzzle level 166

How to play Guarded Landing

Clear the guarded landing while keeping the scored exit available. Reach 160 points across 8 colors. This board has 10-point lock at 0,0, red color lock at 2,0, 50-point lock at -3,2, 70-point lock at 3,-1, 40-point lock at 4,-3, red color lock at -3,3, 40-point lock at 4,-2. The opening includes a 4-layer blue stack at -2,0. The fragile landing at 0,-1 closes when a clear empties it.

Hexa Stack Level 166 opening board diagram
Opening board preview for level 166
Campaign difficulty
Hard
Board cells
24
Chapter
Fragile Paths
Target score
160 cleared layers
Active colors
8

Strategy hint

The amber landing at 0,-1 closes when a clear empties it. The added outer landing at 4,-2 opens at 40 score. Keep a matching stack in the tray until that branch can use its color. The right branch at 4,-3 opens at 40 points. Clear red to open the left branch at -3,3. Open the center first, then clear red before committing to the far wing. An outer landing opens at 50 score; the far landing opens at 70.