Levels / Level 158

Closing Junction

Target 140 · 9 active colors
Level details

Keep the central crossing available after the upper temporary cell falls. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 2-clear chain lock at 2,0, 30-point lock at -3,2, 30-point lock at 4,0. The opening includes a 11-layer blue stack at -1,0. The fragile landing at 0,1 closes when a clear empties it.

LIVE CAMPAIGNHexa Stack
SPACE13
Score0of 140
Gates0/40/2 · ▲ Yellow → 30 score · Chain ×2 · 30 score · 30 score
Whole board overview-3,1: Empty+-3,2: 30 score30 score-2,0: 5 layers, top red5-2,1: Empty+-2,2: Empty+-1,-1: Empty+-1,0: 11 layers, top blue11-1,1: Empty+0,-1: Empty+0,0: 0/2 · ▲ Yellow → 30 score0/2 · ▲ Yellow → 30 score0,1: Fragile landing!0,2: 3 layers, top purple31,-2: Empty+1,-1: Empty+1,0: 7 layers, top yellow71,1: Empty+2,-1: Empty+2,0: Chain ×2Chain ×23,-1: Empty+3,0: Empty+4,0: 30 score30 score

Overview only. Use the board below to place stacks. ! marks a fragile landing.

E 0
?
Tools at a glance

UndoNo action to undoRestore the last action. Limited uses; no energy cost.

Tray RefreshNeed 8 more energyReplace the remaining stacks in your hand.

Board RefreshNeed 20 more energyExchange occupied stacks; matching neighbors merge only after your next placement. Needs two different stacks.

HammerNeed 16 more energyRemove one occupied stack to reopen space.

Drag the background sideways to see the whole board
Click or dragUse all 3 to refill
How does a Chain ×2 gate open?

One placement must cause two separate clears. The first clear can expose a lower color; if it joins enough matching layers, that same move clears again.

Tap an occupied stack to inspect its top and next color. This explains the layers without choosing a landing hex for you.

Keep the central crossing available after the upper temporary cell falls. The amber landing at 0,1 closes when a clear empties its stack. The right branch at 4,0 opens at 30 points. The two exits can unlock in either order; keep the middle usable for both. An outer landing opens at 30 score.

Move 0 · Clear at 10+
1–3 select · Arrows move · Enter place · U undo · R restart · M sound

Hexa Stack puzzle level 158

How to play Closing Junction

Keep the central crossing available after the upper temporary cell falls. Reach 140 points across 9 colors. This board has ordered 2-signal lock at 0,0, 2-clear chain lock at 2,0, 30-point lock at -3,2, 30-point lock at 4,0. The opening includes a 11-layer blue stack at -1,0. The fragile landing at 0,1 closes when a clear empties it.

Hexa Stack Level 158 opening board diagram
Opening board preview for level 158
Campaign difficulty
Hard
Board cells
21
Chapter
Fragile Paths
Target score
140 cleared layers
Active colors
9

Strategy hint

The amber landing at 0,1 closes when a clear empties its stack. The right branch at 4,0 opens at 30 points. The two exits can unlock in either order; keep the middle usable for both. An outer landing opens at 30 score.