Levels / Level 180

Fractured Relay

Target 150 · 9 active colors
Level details

Save a stack for the final relay after the inner amber cell collapses. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 2,1, 40-point lock at 4,-2, 100-point lock at -3,3, 60-point lock at -4,0, 80-point lock at -4,1, 20-point lock at -3,1. The opening includes a 7-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,0 closes when a clear empties it.

LIVE CAMPAIGNHexa Stack
SPACE10
Score0of 150
Gates0/80/2 · ◆ Blue → ● Red · 30 score · 20 score · 40 score · 100 score · 60 score · 80 score · 20 score
Whole board overview-4,0: 60 score60 score-4,1: 80 score80 score-3,1: 20 score20 score-3,2: 30 score30 score-3,3: 100 score100 score-2,0: 7 layers, top blue7-2,1: Empty+-2,2: Empty+-1,-1: Empty+-1,0: Fragile landing!-1,1: Empty+0,-2: 3 layers, top yellow30,-1: Empty+0,0: 0/2 · ◆ Blue → ● Red0/2 · ◆ Blue → ● Red0,1: 3 layers, top purple31,-2: Empty+1,-1: Empty+2,-1: 7 layers, top red72,0: Empty+2,1: 20 score20 score3,-1: Empty+4,-2: 40 score40 score

Overview only. Use the board below to place stacks. ! marks a fragile landing.

E 0
?
Tools at a glance

UndoNo action to undoRestore the last action. Limited uses; no energy cost.

Tray RefreshNeed 8 more energyReplace the remaining stacks in your hand.

Board RefreshNeed 20 more energyExchange occupied stacks; matching neighbors merge only after your next placement. Needs two different stacks.

HammerNeed 16 more energyRemove one occupied stack to reopen space.

Drag the background sideways to see the whole board
Click or dragUse all 3 to refill

Save a stack for the final relay after the inner amber cell collapses. The amber landing at -1,0 closes when a clear empties its stack. Store one stack before spending your only reserve action. The late -3,3 and -4,0 and -4,1 and -3,1 landings unlock after their score marks. The added outer landing at 4,-2 opens at 40 score. Hold one stack and bring it back when that branch can use its color. The right branch at 2,1 opens at 20 points. The left branch at -3,3 opens at 100 score. Blue registers first; only a later red clear completes the relay. An outer landing opens at 30 score.

Move 0 · Clear at 10+
1–4 select · Arrows move · Enter place · U undo · R restart · M sound

Hexa Stack puzzle level 180

How to play Fractured Relay

Save a stack for the final relay after the inner amber cell collapses. Reach 150 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 2,1, 40-point lock at 4,-2, 100-point lock at -3,3, 60-point lock at -4,0, 80-point lock at -4,1, 20-point lock at -3,1. The opening includes a 7-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,0 closes when a clear empties it.

Hexa Stack Level 180 opening board diagram
Opening board preview for level 180
Campaign difficulty
Hard
Board cells
22
Chapter
Reserve Fractures
Target score
150 cleared layers
Active colors
9

Strategy hint

The amber landing at -1,0 closes when a clear empties its stack. Store one stack before spending your only reserve action. The late -3,3 and -4,0 and -4,1 and -3,1 landings unlock after their score marks. The added outer landing at 4,-2 opens at 40 score. Hold one stack and bring it back when that branch can use its color. The right branch at 2,1 opens at 20 points. The left branch at -3,3 opens at 100 score. Blue registers first; only a later red clear completes the relay. An outer landing opens at 30 score.