Levels / Level 142

Red Return

Target 160 · 9 active colors
Level details

Use the reserve to separate the red-key clear from the next score gate. Reach 160 points across 9 colors. This board has 20-point lock at 0,0, yellow color lock at 3,-1, 50-point lock at -3,2, 70-point lock at 2,0, 40-point lock at 3,-4, red color lock at -4,1, 40-point lock at 4,-2, 70-point lock at 1,-2, 60-point lock at -3,1. The opening includes a 3-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later.

LIVE CAMPAIGNHexa Stack
SPACE10
Score0of 160
Gates0/920 score · ▲ Yellow · 50 score · 70 score · 40 score · ● Red · 40 score · 70 score · 60 score
Whole board overview-4,1: ● Red● Red-3,1: 60 score60 score-3,2: 50 score50 score-2,-2: Empty+-2,0: 3 layers, top blue3-2,1: Empty+-1,-2: Empty+-1,-1: 3 layers, top yellow3-1,0: Empty+-1,1: Empty+0,-2: 3 layers, top green30,-1: Empty+0,0: 20 score20 score0,1: Empty+0,2: 3 layers, top purple31,-2: 70 score70 score1,-1: Empty+2,-1: 4 layers, top red42,0: 70 score70 score3,-4: 40 score40 score3,-3: Empty+3,-2: Empty+3,-1: ▲ Yellow▲ Yellow4,-2: 40 score40 score

Overview only. Use the board below to place stacks. ! marks a fragile landing.

E 0
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Tools at a glance

UndoNo action to undoRestore the last action. Limited uses; no energy cost.

Tray RefreshNeed 8 more energyReplace the remaining stacks in your hand.

Board RefreshNeed 20 more energyExchange occupied stacks; matching neighbors merge only after your next placement. Needs two different stacks.

HammerNeed 16 more energyRemove one occupied stack to reopen space.

Drag the background sideways to see the whole board
Click or dragUse all 3 to refill

Use the reserve to separate the red-key clear from the next score gate. The added outer landing at 4,-2 opens at 40 score. Hold one stack and bring it back when that branch can use its color. The right branch at 3,-4 opens at 40 points. Clear red to open the left branch at -4,1. Keep one crown landing free until both center and far-right routes open. An outer landing opens at 50 score; the far landing opens at 70.

Move 0 · Clear at 10+
1–4 select · Arrows move · Enter place · U undo · R restart · M sound

Hexa Stack puzzle level 142

How to play Red Return

Use the reserve to separate the red-key clear from the next score gate. Reach 160 points across 9 colors. This board has 20-point lock at 0,0, yellow color lock at 3,-1, 50-point lock at -3,2, 70-point lock at 2,0, 40-point lock at 3,-4, red color lock at -4,1, 40-point lock at 4,-2, 70-point lock at 1,-2, 60-point lock at -3,1. The opening includes a 3-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later.

Hexa Stack Level 142 opening board diagram
Opening board preview for level 142
Campaign difficulty
Hard
Board cells
24
Chapter
Reserve Routes
Target score
160 cleared layers
Active colors
9

Strategy hint

The added outer landing at 4,-2 opens at 40 score. Hold one stack and bring it back when that branch can use its color. The right branch at 3,-4 opens at 40 points. Clear red to open the left branch at -4,1. Keep one crown landing free until both center and far-right routes open. An outer landing opens at 50 score; the far landing opens at 70.