Levels / Level 200

Last Amber Crossing

Target 170 · 9 active colors
Level details

Use the final left signal to keep a path open after the inner amber landing changes the crossing. Reach 170 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 2,1, 40-point lock at 4,-2, 100-point lock at -3,3, 60-point lock at -4,0, 80-point lock at -4,1, 20-point lock at -3,1, 100-point lock at 1,0, 40-point lock at -2,1, 100-point lock at -2,2, 60-point lock at 2,0, 50-point lock at -1,1. The opening includes a 7-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,0 closes when a clear empties it.

LIVE CAMPAIGNHexa Stack
SPACE6
Score0of 170
Gates0/130/2 · ◆ Blue → ● Red · 30 score · 20 score · 40 score · 100 score · 60 score · 80 score · 20 score · 100 score · 40 score · 100 score · 60 score · 50 score
Whole board overview-4,0: 60 score60 score-4,1: 80 score80 score-3,1: 20 score20 score-3,2: 30 score30 score-3,3: 100 score100 score-2,0: 7 layers, top blue7-2,1: 40 score40 score-2,2: 100 score100 score-1,-1: Empty+-1,0: Fragile landing!-1,1: 50 score50 score0,-2: 3 layers, top yellow30,-1: Empty+0,0: 0/2 · ◆ Blue → ● Red0/2 · ◆ Blue → ● Red0,1: 3 layers, top purple31,-2: Empty+1,-1: Empty+1,0: 100 score100 score2,-1: 7 layers, top red72,0: 60 score60 score2,1: 20 score20 score3,-1: Empty+4,-2: 40 score40 score

Overview only. Use the board below to place stacks. ! marks a fragile landing.

E 0
?
Tools at a glance

UndoNo action to undoRestore the last action. Limited uses; no energy cost.

Tray RefreshNeed 8 more energyReplace the remaining stacks in your hand.

Board RefreshNeed 20 more energyExchange occupied stacks; matching neighbors merge only after your next placement. Needs two different stacks.

HammerNeed 16 more energyRemove one occupied stack to reopen space.

Drag the background sideways to see the whole board
Click or dragUse all 3 to refill

Use the final left signal to keep a path open after the inner amber landing changes the crossing. Keep the one-use reserve for a matching color after the -1,1 route changes. The added -1,1 at 50 score gate delay the return.

Move 0 · Clear at 10+
1–4 select · Arrows move · Enter place · U undo · R restart · M sound

Hexa Stack puzzle level 200

How to play Last Amber Crossing

Use the final left signal to keep a path open after the inner amber landing changes the crossing. Reach 170 points across 9 colors. This board has ordered 2-signal lock at 0,0, 30-point lock at -3,2, 20-point lock at 2,1, 40-point lock at 4,-2, 100-point lock at -3,3, 60-point lock at -4,0, 80-point lock at -4,1, 20-point lock at -3,1, 100-point lock at 1,0, 40-point lock at -2,1, 100-point lock at -2,2, 60-point lock at 2,0, 50-point lock at -1,1. The opening includes a 7-layer blue stack at -2,0. Save one stack in the reserve slot, then place it later. The fragile landing at -1,0 closes when a clear empties it.

Hexa Stack Level 200 opening board diagram
Opening board preview for level 200
Campaign difficulty
Hard
Board cells
23
Chapter
Reserve Fractures
Target score
170 cleared layers
Active colors
9

Strategy hint

Keep the one-use reserve for a matching color after the -1,1 route changes. The added -1,1 at 50 score gate delay the return.