PAINT TRAIL MAZE · TAPCAPER
Paint Trail Maze
One direction. A rolling trail. Every floor tile counts.
About This Game
A little paint, a little foresight
Roll until the wall, then choose your next direction. Paint every dotted floor tile in 120 original, solver-verified mazes. There is no timer and no forced move cap. Clear 10, 20 or 30 distinct levels to unlock the extra smiling ball skins.
Arrow keys, WASD, swipe gestures and the direction pad all use the same rules. Undo and current-state hints help you rethink a route; assisted results are recorded separately from unassisted finishes. Your trail stays on this device.
Three studios to explore
First brushstrokesLevels 1–10 introduce straight slides, corners and returning through painted corridors.Paths that meet againLevels 11–20 connect loops, side pockets and crossings. Plan the stopping point before choosing a direction.The latch studioLevels 21–120 explore switches and return crossings. Levels 51–70 share two A diamonds, 71–80 connect two A gates, and 81–90 introduce independent A/B gates. Levels 91–120 combine matching diamonds and shared doors across both groups.
How to Play
- Choose a direction. The ball slides until blocked; it cannot stop midway.
- Cover every target floor and let the ball stop to finish. A blocked direction does not spend a move.
On a computer
Arrow keys, WASD, swipe or the direction pad. Undo restores a slide; Hint searches the current position.
On a phone or tablet
Swipe at least 24 pixels on the maze, or tap a direction button.
Tips & Strategies
- Use a closed gate as a new stopping point. Returning across a painted diamond still toggles its gate.
- Keep a route back to untouched pockets. Shared diamonds control gates with the same letter.