A LITTLE MORE EACH TIME

A little further.

200 puzzles across 40 chapters. Learn the flow in levels 1–5, then follow the connections through the challenge chapters. Every level is open to play.

01 / Learn the flow

Levels 1–5 · Unlimited collisions · No timer

0/5 cleared

02 / Think ahead

Levels 6–10 · Three collisions end an attempt · Free retries

0/5 cleared

03 / Find connections

Levels 11–15 · Three collisions end an attempt · Free retries

0/5 cleared

04 / Long chains

Levels 16–20 · Three collisions end an attempt · Free retries

0/5 cleared

05 / Look beyond

Levels 21-25 | Multiple blockers | Optional Path sight

0/5 cleared

06 / Find the foothold

Levels 26–30 · One starting exit · Free retries

0/5 cleared

07 / The key connection

Levels 31–35 · Distant connections · One key and lock

0/5 cleared

08 / Across the network

Levels 36–40 · Longer distant connections · One key and lock

0/5 cleared

09 / Waiting connections

Levels 41-45 | Dense distant paths | Waiting locks

0/5 cleared

10 / Branch exchanges

Levels 46-50 | Independent routes | Folded and coiled lines

0/5 cleared

11 / Interlaced routes

Levels 51-55 | Longer folds | Cross-region branches

0/5 cleared

12 / Deeper crossings

Levels 56-60 | Dense longer routes | Two waiting branches

0/5 cleared

13 / Wider crossings

Levels 61-65 | Larger dense boards | Later keys

0/5 cleared

14 / Deep waiting routes

Levels 66-70 | Deeper crossings | Two waiting branches

0/5 cleared

15 / When long lines leave

Levels 71-75 | Ordinary long-line payoffs | Shared crossings

0/5 cleared

16 / Reconnect the routes

Levels 76-80 | Rubble and linked routes | Two waiting locks

0/5 cleared

17 / Bring the routes together

Levels 81-85 | Linked payoffs and shared crossings | Late keys

0/5 cleared

18 / Linked branch relays

Levels 86-90 | Rubble and switched exits | Two waiting locks

0/5 cleared

19 / Return to distant locks

Levels 91-95 | Shared crossings and linked returns | Late keys

0/5 cleared

20 / Complete the branch relay

Levels 96-100 | Long-line payoffs and linked returns | Two late keys

0/5 cleared

21 / Marked burst routes

Levels 101-105 | One bomb and marked target | Retained late keys and links

0/5 cleared

22 / Find the marked returns

Levels 106-110 | Burst timing and ordinary routes | Retained late keys

0/5 cleared

23 / Reconnect burst relays

Levels 111-115 | Marked releases and retained hammer/link routes

0/5 cleared

24 / Follow the numbered returns

Levels 116-120 | Burst and linked routes | Retained late keys

0/5 cleared

25 / Rejoin the hammer routes

Levels 121-125 | Marked releases and hammer corridors

0/5 cleared

26 / Weave the retained routes

Levels 126-130 | Burst, hammer, link and long returns

0/5 cleared

27 / Break the ice marks

Levels 131-135 | One frozen arrow, two matching marks | All earlier routes retained

0/5 cleared

28 / Reconnect the ice marks

Levels 136-140 | Thaw, hammer and linked returns | Retained late keys

0/5 cleared

29 / Weave the thawed routes

Levels 141-145 | Two ice marks with retained burst and crossing routes

0/5 cleared

30 / Thaw the numbered returns

Levels 146-150 | Ice marks and retained linked routes | Late keys

0/5 cleared

31 / Rejoin the icy hammer routes

Levels 151-155 | Thaw, rubble and retained hammer corridors

0/5 cleared

32 / Complete the ice weave

Levels 156-160 | Ice, burst, link and long returns

0/5 cleared

33 / Reconnect the marked returns

Levels 161-165 | Retained ice, burst, hammer and linked branches

0/5 cleared

34 / Interwoven ice relays

Levels 166-170 | Two matching ice groups | Alternate retained release orders

0/5 cleared

35 / Cross-route ice choices

Levels 171-175 | Two matching ice groups | Alternate retained release orders

0/5 cleared

36 / Linked ice finale

Levels 176-180 | Two matching ice groups | Alternate retained release orders

0/5 cleared

37 / Choose the exit end

Levels 181-185 | One dual-end line | Retained two ice groups

0/5 cleared

38 / Compare the return exits

Levels 186-190 | Dual-end practice | Retained two ice groups

0/5 cleared

39 / Join the split returns

Levels 191-195 | Dual-end practice | Retained two ice groups

0/5 cleared

40 / Complete the two-end circuit

Levels 196-200 | Dual-end practice | Retained two ice groups

0/5 cleared

A steady learning curve

The first puzzle has three independent exits. Later chapters introduce the collision limit and longer chains. The order reflects verified board structure; player testing will help refine the difficulty curve.

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