PAINT TRAIL MAZE · TAPCAPER

Level 120: Grand paint atelier

7 × 6 · 29 paint targets · switch & gate

CORAL STUDIO · HARD

Level 120 /120

Grand paint atelier

3% painted0 moves31 proven minimum
Gate A: closedAGate B: closedBSwitch B: toggles its matching gates on every visitBSwitch A: toggles its matching gates on every visitASwitch B: toggles its matching gates on every visitBSwitch A: toggles its matching gates on every visitA

Slide to the wall. Paint every dotted floor tile.

Best: not yet painted. 0/120 complete. New ball skins at 10, 20 and 30 clears.

Reading this maze

Grand paint atelier starts at row 6, column 4. Of the 42 grid positions, 29 are paintable and 13 are walls. The start is already painted; the other 28 tiles remain to be reached.

Diamonds A at row 5, column 7 and row 3, column 6 toggle the gate marked A. Diamonds B at row 4, column 4 and row 3, column 5 toggle the gate marked B. Start right and stop at row 6, column 5. Either matching diamond flips its letter; both A diamonds share A, and both B diamonds share B. The first slide covers 2 of 29 target tiles.

The verified opening crosses 1 tiles before stopping. A breadth-first search proves a 31-slide finish from this exact starting board; that is a reference target, not a move limit. You may revisit any painted tile.

Opening board for Grand paint atelier: 29 paintable tiles, ball at row 6, column 4

Diamonds A and B control separate gate groups. Each letter toggles only its matching barred gate; the other group keeps its current state. Changes take effect during the same slide. Undo restores both groups, and Hint searches from both gate states and the painted floor.