PAINT TRAIL MAZE · TAPCAPER

Level 65: Diamond detour

7 × 6 · 30 paint targets · switch & gate

CORAL STUDIO · HARD

Level 65 /120

Diamond detour

3% painted0 moves21 proven minimum
Switch A: toggles its matching gates on every visitAGate A: closedASwitch A: toggles its matching gates on every visitA

Slide to the wall. Paint every dotted floor tile.

Best: not yet painted. 0/120 complete. New ball skins at 10, 20 and 30 clears.

Reading this maze

Diamond detour starts at row 4, column 6. Of the 42 grid positions, 30 are paintable and 12 are walls. The start is already painted; the other 29 tiles remain to be reached.

Diamonds A at row 4, column 1 and row 6, column 5 toggle the gate marked A. Start up and stop at row 1, column 6. Either A diamond flips the same gate; use a return visit to change the next stopping point. The first slide covers 4 of 30 target tiles.

The verified opening crosses 3 tiles before stopping. A breadth-first search proves a 21-slide finish from this exact starting board; that is a reference target, not a move limit. You may revisit any painted tile.

Opening board for Diamond detour: 30 paintable tiles, ball at row 4, column 6

Switch A is a diamond; gate A has bars when closed and a dashed outline when open. Entering the switch toggles it immediately, including during a slide. If you get trapped, undo or restart; Hint checks the current gate and painted-floor state.