PAINT TRAIL MAZE · TAPCAPER

Level 92: Amber exchange

7 × 6 · 32 paint targets · switch & gate

CORAL STUDIO · HARD

Level 92 /120

Amber exchange

3% painted0 moves22 proven minimum
Gate A: closedASwitch B: toggles its matching gates on every visitBGate B: closedBSwitch A: toggles its matching gates on every visitASwitch A: toggles its matching gates on every visitA

Slide to the wall. Paint every dotted floor tile.

Best: not yet painted. 0/120 complete. New ball skins at 10, 20 and 30 clears.

Reading this maze

Amber exchange starts at row 1, column 6. Of the 42 grid positions, 32 are paintable and 10 are walls. The start is already painted; the other 31 tiles remain to be reached.

Diamonds A at row 5, column 5 and row 6, column 4 toggle the gate marked A. Diamond B at row 2, column 7 toggles the gate marked B. Start down and stop at row 5, column 6. Either A diamond flips A; the B diamond changes only B. Revisit the shared signal to adjust a later crossing. The first slide covers 5 of 32 target tiles.

The verified opening crosses 4 tiles before stopping. A breadth-first search proves a 22-slide finish from this exact starting board; that is a reference target, not a move limit. You may revisit any painted tile.

Opening board for Amber exchange: 32 paintable tiles, ball at row 1, column 6

Diamonds A and B control separate gate groups. Each letter toggles only its matching barred gate; the other group keeps its current state. Changes take effect during the same slide. Undo restores both groups, and Hint searches from both gate states and the painted floor.