PAINT TRAIL MAZE · TAPCAPER

Level 93: Branching diamonds

7 × 6 · 27 paint targets · switch & gate

CORAL STUDIO · HARD

Level 93 /120

Branching diamonds

4% painted0 moves23 proven minimum
Gate A: closedASwitch A: toggles its matching gates on every visitASwitch B: toggles its matching gates on every visitBGate B: closedB

Slide to the wall. Paint every dotted floor tile.

Best: not yet painted. 0/120 complete. New ball skins at 10, 20 and 30 clears.

Reading this maze

Branching diamonds starts at row 4, column 3. Of the 42 grid positions, 27 are paintable and 15 are walls. The start is already painted; the other 26 tiles remain to be reached.

Diamond A at row 1, column 3 toggles gate A; diamond B at row 5, column 2 changes only B. Start left and stop at row 4, column 1. Use closed gates as stopping points on the return crossings; A and B keep separate states. The first slide covers 3 of 27 target tiles.

The verified opening crosses 2 tiles before stopping. A breadth-first search proves a 23-slide finish from this exact starting board; that is a reference target, not a move limit. You may revisit any painted tile.

Opening board for Branching diamonds: 27 paintable tiles, ball at row 4, column 3

Diamonds A and B control separate gate groups. Each letter toggles only its matching barred gate; the other group keeps its current state. Changes take effect during the same slide. Undo restores both groups, and Hint searches from both gate states and the painted floor.