PAINT TRAIL MAZE · TAPCAPER

Level 105: Double-door detour

7 × 6 · 33 paint targets · switch & gate

CORAL STUDIO · HARD

Level 105 /120

Double-door detour

3% painted0 moves25 proven minimum
Gate A: closedAGate B: closedBSwitch B: toggles its matching gates on every visitBGate A: closedASwitch A: toggles its matching gates on every visitA

Slide to the wall. Paint every dotted floor tile.

Best: not yet painted. 0/120 complete. New ball skins at 10, 20 and 30 clears.

Reading this maze

Double-door detour starts at row 6, column 7. Of the 42 grid positions, 33 are paintable and 9 are walls. The start is already painted; the other 32 tiles remain to be reached.

Diamond A at row 6, column 2 toggles both barred cells marked A. Diamond B at row 4, column 2 toggles the gate marked B. Start up and stop at row 5, column 7. Both A gates share one state, while B stays independent; plan the closed bars as stopping points. The first slide covers 2 of 33 target tiles.

The verified opening crosses 1 tiles before stopping. A breadth-first search proves a 25-slide finish from this exact starting board; that is a reference target, not a move limit. You may revisit any painted tile.

Opening board for Double-door detour: 33 paintable tiles, ball at row 6, column 7

A and B keep separate states. The A diamond toggles both A gates together, while the B diamond toggles only B. Every barred cell must be painted. Undo restores all gate states, and Hint searches your current trail.